Fulltext results:
- map_info_syntax @ded
- Map Info { ID = ""; Name = ""; Author = ""; Flags = flag1 | flag2; Gravity = 1... of version 1.9.7, linking a Sky definition to the Map Info # is the preferred method of sky configu... .0; Yaw = 0.0; Yaw speed = 0.0; Rotate { 0 0 }; Offset factor { 0 0 0 }; Col... 0 }; Execute = ""; } } ==== ID ==== Map identifier. Could be "ExMy" or "MAPxy" depending
- model @assets
- t is unique for each object. The entire object is rotated as a whole around its origin.</ul></html> | | ''... ent direction of the object. The entire object is rotated as a whole around its origin.</ul></html> | | ''... rial definitions. Each material specifies texture maps for all the meshes in the model. | | ''animation... tely necessary — remember that each object in the map will be processed separately. This value can also
- 1.9.0-beta6 @version
- Automap === * Issues with marked points. Now rotated with the map window and not the view frame, are always drawn a... bilities in XS_GetPlane and XS_GetType. * If a map number is not set in an XG end_level line type the exit would take the player to the first map (instead of the next as defined by the map progression) (http://sourceforge.net/tracker/?func=detail&a
- 1.9.0-beta6.8 @version
- ian Of Fire). Note that some issues remain with T_RotatePoly-type polyobjects (e.g., the rotating fireball... etail&aid=2897918&group_id=74815&atid=542099 * Map name strings from Plutonia and TNT could not be c... being spawned at the ceiling height. * "Blank map titles no longer blank". http://sourceforge.net/t... etail&aid=2871890&group_id=74815&atid=542099 * Map title and author info printed in the console upon
- infine_script_reference @ded
- (InFine scripts can be played before or after any map); briefings and debriefings if you will. ===== ... doom2-plut</code> | | secret| True if the current map was exited through a [[:secret_exit]]. | | netgam... rdinate. ; ''Angle'' (object-id) (degrees) : Rotate the specified object. Positive angles rotate the object in the clockwise direction. ; ''Sx'' (object-id
- flags_reference @ded
- ewangle rotation of halos for this light. ===== Map Info ===== ==== fog ==== (Value = 0x1) Enable fog in the map. ==== sphere ==== (Values = 0x2) Draw the sky ... State/Type triggered) Particle movement vector is rotated using source's direction angle. ==== blend ====
- generator_syntax @ded
- Mobj = ""; Alt Mobj = ""; Damage Mobj = ""; Map = ""; Flags = flaga | flagb | flagc; Speed = ... inflictor (in the direction of the damage). ==== Map ==== Makes this a [[map triggered generator]]. The generator is spawned only in the specified map (e.g., "E2M3"). The [[#Center]] defines the spawn
- sky @ded
- Offset factor { 0.0 0.0 0.0 }; Rotate { 0.0 0.0 }; Yaw = 0.0; Yaw s... his is used when referencing sky definitions from Map Info definitions. ==== Flags ==== ^ Name^ Des... will be positioned at the camera's viewpoint. ; Rotate : Additional rotation around the X and Z axes,
- light @ded
- Details ===== Doomsday is also able to use lightmaps in place of the standard light texture, this mak... # dontturnhalo: The lens flare (halo) will not be rotated # relatively to the viewer. New as of 1.9.... us 1.0 produces quite a large flare. Flare map = "" # New as of 1.9.0-beta6. # Name of the flare map to use OR a built-in flare texture id to use for