Fulltext results:
- model
- metadata ^^ ^ Variable^ Description | | ''diffuseMap''| Path of the image to be used for surface color (RGB) and the overall opacity (A). | | ''normalMap''| Path of the RGB image to be used for normal vectors. The image must contain un... If not provided, Doomsday falls back to a normal map where the normals point straight up (RGB 128,128,... Z 0,0,1). Alpha component is ignored. | | ''heightMap''| Path of a height field image to be used for ge
- shader
- ion | | ''uMapTime''| float | Time in the current map, in seconds since the map was started. Does not increase while the game is paused. | | ''uProjectionMa... ation-only matrix for orienting a reflection cube map around the model. | | ''uEyePos'' | vec3 | Model ... odify the texture UV, emission color, and surface opacity. defines $= {'PREDEF_TRANSFORM_UV(uv)': 'uv =