Fulltext results:
- use_hires_textures_in_your_map
- e the PK3 file, then here's where things go: The MAP PWAD resides here: /data/jdoom/auto The TEXTURE PWAD resides here: /data/jdoom/auto (Yes, they can be merged i... e PWAD if you so desire.) <code>The PNG files reside here: /data/jdoom/textures </code> The point of ... a/jdoom/textures. - Place Textures and Auto inside jDOOM, and then place jDOOM inside /Data. - N
- use_deds_in_doom_builder
- ng starting on a new line: Map Info { ID = "MAP01" Name = "This is the name of the level" ... ttach it to our sector. Note the line that says **ID = 8000**, this is the number we'll use to attach ... w line: Sector Type { # My Red Light. ID = 8000 Red fn = "z" Green fn = "a" ... to bring up the Edit Sector dialog. Remember the ID of our new [[sector_type]]? It's **8000** in case
- combination_lock
- y [[games:doom]]'s key-locked doors when creating maps. Being continually faced with the same gameplay ... add a combination lock to secure an area in your map? Perhaps there is a secret laboratory in that dee... esearch lab with dangerous experimental weaponry hidden inside? This tutorial teaches you how to do just that. ===== Introduction ===== For this tutor
- start_doomsday_from_steam
- ng you how to set up an RSP file and using the -vdmap command line as if you do not then you will not b... sday.exe you can rename them if you want witch i did to help me. ====== Step 2 ====== If you know ... so it's able to be put on steam. click add selectid programs. do the same thing for the other one. th... this go back into the properties of then like we did in Step3 but in the target area add @"Directory w