Fulltext results:
- 2.0.3 @version
- * Hexen: Crash after returning to a different map in a hub #@Issue_HTML~2260~@# * DEB package was missing
- 1.9.0-beta6.8 @version
- 070&group_id=74815&atid=542099 * "Warping from map with hub exit to another hub plays anim". http://sourceforge.net/tracker/?func... 82&group_id=74815&atid=542099 * [[cvar]] [[msg-hub-override]] not functional. * Buffer underflow ... ia the HUD options menu. * When starting a new map there is no longer a momentary wait where the gam... to [[hud-title-author-noiwad]] and now hides the map author if defined as "id Software" and the map or
- 1.15 @version
- specify the structure of game episodes (including hubs) enabling entirely new episodes and modifying the originals. **MAPINFO support.** [[modding:Hexen MAPINFO]] definitions are now supported in Doom and Heretic, as well as... en. Note that presently only the Hexen dialect of MAPINFO is supported (ZDoom uses it's own MAPINFO dia
- 1.14.2 @version
- ,build1222~@# ===== Fixes ===== * **Hexen:** Hub maps reset after saving, causing invalid game world s... L~1791~@# * **Doom 2:** Crash playing sci2.wad MAP13 #@Issue_HTML~1797~@# * Better compatibility with vanilla Doom renderer: dynamic map-hacks dependent on non-neighbor planes #@Issue_HT
- infine_script_reference @ded
- (InFine scripts can be played before or after any map); briefings and debriefings if you will. ===== ... doom2-plut</code> | | secret| True if the current map was exited through a [[:secret_exit]]. | | netgam... 2]]" ([[games:doom]]). | | leavehub| True if a [[:hub]] has just been exited ([[:hexen]]). | | fighter|
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- a. ===== {{tag|All Games}} ===== * External map progression, episode and hub definitions. These definitions allow one to modif... doing any changes to the WAD files containing the maps. Previously the only way to specify a custom map progression was to use [[:end_level_xg_class]] in the map. * Recognize id Tech 1 maps using heuristic an
- episode @ded
- ch Episode definition groups together one or more maps (possibly using [[hub]]s) and describes the connections between those m... leads to which other map in the same episode. **Hub.** A [[hub]] is a group of maps where the player may travel several times between the various maps in the hub. Game state is automatically saved in the other maps of the hub while the player is on one of the other maps. Hubs were originally introduced in Hexen. **Map exclusivity.*
- episode_syntax @ded
- } } # Other Map definitions for the hub... } Map { ID = ""; Wa... kings expansion).</note> Group of one or more [[#Map|maps]] which should be treated as a "hub". An episode may consist of any number of hubs containing any number of maps. The order in which hubs (and maps) are defined does not matter. When play transitions from one map to another and the destination map is in the same hub as the current map; the game plugin may elect to
- hexen_mapinfo @modding
- ====== Hexen MAPINFO data lump ====== MAPINFO is a WAD data lump that contains text-format metadata for one or more maps. ===== Dialects ===== Since its introduction in Hexen, the MAPINFO definition language has seen many extensions
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- n}} ===== * Fatal error attempting to load a map containing lines with no sides * Reading an in... s obsolete (and broken). * Hexen: Overly large hub ending messages. * Non-functional "texreset ra... * Busy mode (e.g., during startup or loading a map) is now longer separate from the regular UI. Ther... Side-by-side stereoscopic rendering modes use a mapped input mode that allow using the mouse for acce
- 1.9.0-beta7 @version
- ly visible when the automap was). The [[cvar]]s **map-cheat-counter** and **map-cheat-counter-scale** renamed to [[hud-cheat-counter]] and [[hud-cheat-count... * Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archi... ly visible when the automap was). The [[cvar]]s **map-cheat-counter** and **map-cheat-counter-scale** r