Fulltext results:
- 1.9.0-beta1...4
- odel called bias lighting. It is a combination of manually-placed light sources and smoothed sector lights... ay. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has n
- 1.9.0-beta5
- world sprites. * It is no longer necessary to manually [[texreset|reset textures]] when changing [[cva... y calculated light and halo. This does not affect manually defined, [[light]] definitions. ==== Misc ===
- 2.1
- omes to old custom profiles you may have, you can manually create a new save folder (right-click on the pr... dingly. One can also adjust the UI scaling factor manually without restarting Doomsday (in User Interface
- 1.9.0-beta6
- will reduce overhead considerably compared to a "manual" traversal, referencing DMU objects incrementally
- 1.9.7
- y an earlier version of Doomsday you will need to manually copy them to their new home (otherwise new conf
- 1.10
- old versions does not know how to handle it, so a manual upgrade is needed. ===== Bug tracker ===== *
- 1.12
- the only way to reset anything to defaults was to manually erase the corresponding values from the **.cfg*
- 1.13
- port for Oculus Rift; on other platforms one must manually compile the engine using the [[http://developer
- 2.2
- ed wider integration in the engine internals. The Manual has now been updated with a proper [[script:tutor
- detailed_list_of_changes_in_doomsday_version_1.9.10
- ded command line options for setting speaker mode manually: {{:arg|speaker51}}, {{:arg|speaker71}}, {{:arg
- detailed_list_of_changes_in_doomsday_version_1.11
- repeat events are used instead of generating them manually. This fixes issues with keys repeating spurious
- detailed_list_of_changes_in_doomsday_version_1.14
- for public games. * New dialog for connecting manually to a IP address or domain. * Master server s