Fulltext results:
- app @script:module
- ailability: Heretic, Hexen.) Starts or stops the local earthquake effect where a player's camera is being randomly shaken. Both the //in... tHealth~@# ( #@Arg_HTML~Number,hp~@# ) Changes player health to //hp// without checking restrictions. T... e set to any number, even higher than the defined player maximum health. Setting //hp// to zero or a negative value kills the player, even if they have invulnerability. #@Identifie
- reference @script
- will assign into variables in parent scopes if no local variable with the given name is found. Weak assig... unload * **Audio:** * [[.module:audio|Start local sounds]] * **Configuration:** * [[https://g... lbacks]] * **Players:** * [[.module:App#App.Player|Query health, armor, and powerups]] * [[.module:App#App.Player|Earthquake effect]] * **Things:** * [[ded:s
- thing @ded
- e played every time the thing tries to attack the player in melee. ==== Reaction Time ==== A forced del... how long a bad guy will take to first attack the player after being alerted. Note that this is canceled o... Yes| Yes| Yes| Allows a non-flying thing (i.e the player) to travel off cliff's higher than 24 unit's. Mis... s| Yes| Yes| | | transshift| Yes| Yes| Yes| | | local| Yes| Yes| Yes| | | brightexplode| Yes| Yes| Yes
- model @assets
- d in the loaded game. ===== Models representing player weapons (model.weapon.*) ===== Example: asset... path = "wand.md5mesh" } This asset is for a player weapon model that will be drawn instead of a 2D p... e an appropriate size in world units (compared to player height, for example). ===== Common metadata for... defines the "forward" direction of the model. For player weapon models, the front vector defines the direc
- readme_macos @guide:2.2
- soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi
- doomsday @guide:2.2:man
- scovery'' : Disable discovery of servers on the local network. ; ''-nofsaa'' : Disable antialiasing... [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on
- readme_windows @guide:2.2
- (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi
- readme_macos @guide:2.3
- soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi
- doomsday @guide:2.3:man
- scovery'' : Disable discovery of servers on the local network. ; ''-nofsaa'' : Disable antialiasing... [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on
- readme_windows @guide:2.3
- (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi
- player_controls @devel
- ====== Player controls ====== This article describes the system of how input events are used for control... sday is using. ===== Motivation ===== Why are player controls being reworked? * Engine-side control... model where there is no separation between single-player and multiplayer, and ticcmds are no longer used. * Support for multiple local players. * Flexible (engine-side) configuratio
- doomsday @guide:2.1:man
- scovery'' : Disable discovery of servers on the local network. ; ''-nofsaa'' : Disable antialiasing... [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * [[Supported_platforms|Cr
- readme_macos @guide:2.1
- soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * [[Supported_platforms|Cr... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi
- readme_windows @guide:2.1
- (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * [[Supported_platforms|Cr... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi
- doomsday @guide:2.0:man
- [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * [[Supported_platforms|Cr... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi