Fulltext results:
- app @script:module
- ailability: Heretic, Hexen.) Starts or stops the local earthquake effect where a player's camera is being randomly shaken. Both the //in... tHealth~@# ( #@Arg_HTML~Number,hp~@# ) Changes player health to //hp// without checking restrictions. T... e set to any number, even higher than the defined player maximum health. Setting //hp// to zero or a negative value kills the player, even if they have invulnerability. #@Identifie
- reference @script
- will assign into variables in parent scopes if no local variable with the given name is found. Weak assig... unload * **Audio:** * [[.module:audio|Start local sounds]] * **Configuration:** * [[https://g... cript * ing|onLoad/onUnload callbacks]] * **Players:** * [[.module:App#App.Player|Query health, armor, and powerups]] * [[.module:App#App.Player|Ear
- thing @ded
- e played every time the thing tries to attack the player in melee. ==== Reaction Time ==== A forced del... how long a bad guy will take to first attack the player after being alerted. Note that this is canceled o... Yes| Yes| Yes| Allows a non-flying thing (i.e the player) to travel off cliff's higher than 24 unit's. Mis... s| Yes| Yes| | | transshift| Yes| Yes| Yes| | | local| Yes| Yes| Yes| | | brightexplode| Yes| Yes| Yes
- model @assets
- d in the loaded game. ===== Models representing player weapons (model.weapon.*) ===== Example: asset... path = "wand.md5mesh" } This asset is for a player weapon model that will be drawn instead of a 2D p... e an appropriate size in world units (compared to player height, for example). ===== Common metadata for... defines the "forward" direction of the model. For player weapon models, the front vector defines the direc
- readme_macos @guide:2.2
- soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi
- doomsday @guide:2.2:man
- scovery'' : Disable discovery of servers on the local network. ; ''-nofsaa'' : Disable antialiasing... [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on
- readme_windows @guide:2.2
- (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi
- readme_macos @guide:2.3
- soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi
- doomsday @guide:2.3:man
- scovery'' : Disable discovery of servers on the local network. ; ''-nofsaa'' : Disable antialiasing... [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on
- readme_windows @guide:2.3
- (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi
- player_controls @devel
- mds are no longer used. * Support for multiple local players. * Flexible (engine-side) configuration of in... the exactly correct latency-free position of the local players. The server will respect this information and ap... their own (the goal is to try to make the remote players move similarly as local ones; smoothly and without sudden warping). * ... ropriately when exiting/launching. ==== Goal 1: Player controllable locally ==== * Define control defaults for multipl
- shell_help @multiplayer
- pically this is done by starting a server on your local computer. The Shell makes this easy: select Server → New Local Server. This opens a dialog where you can configu... This is just for identification purposes so that players know which server they are connecting to. ; Ga... nd anyone wishing to join has to either be on the local network or know your IP address. ==== Connectin
- doomsday @guide:2.1:man
- scovery'' : Disable discovery of servers on the local network. ; ''-nofsaa'' : Disable antialiasing... [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * [[Supported_platforms|Cr
- readme_windows @guide:2.1
- (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * [[Supported_platforms|Cr... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi
- readme_macos @guide:2.1
- soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * [[Supported_platforms|Cr... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi