Fulltext results:
- 1.9.0-beta6 @version
- generated once and used for the viewports of all local players. * Redesigned [[lumobj]] management (dynamic ... generated once and used for the viewports of all local players. * Lighting of all world surfaces and objects... play redundant. === Chat === * Chat between local players (including chat macros) is now supported (client... completely isolate from the games. * Multiple local players. * Added [[viewgrid]]:[[ccmd]] configure th
- player_controls @devel
- mds are no longer used. * Support for multiple local players. * Flexible (engine-side) configuration of in... the exactly correct latency-free position of the local players. The server will respect this information and ap... their own (the goal is to try to make the remote players move similarly as local ones; smoothly and without sudden warping). * ... ropriately when exiting/launching. ==== Goal 1: Player controllable locally ==== * Define control defaults for multipl
- app @script:module
- ailability: Heretic, Hexen.) Starts or stops the local earthquake effect where a player's camera is being randomly shaken. Both the //in... tHealth~@# ( #@Arg_HTML~Number,hp~@# ) Changes player health to //hp// without checking restrictions. T... e set to any number, even higher than the defined player maximum health. Setting //hp// to zero or a negative value kills the player, even if they have invulnerability. #@Identifie
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- * [367] regression: blank screen on client * player thing angle not updating in automap * [367] re... rous zips] * Hexen: Bishop missiles need to be locally spawned (NetSv/Cl) * Hexen: skies do not scr... disable bindings for MP chat if there is only one player in game * aspect correct view window geometry * zero player control when receiving conflicting input (turn le
- record_movies @howto
- rding of player number 2. makelocp: Create a new local player. You should be a server when using this command. A new local player will be spawned, at the specified console. For example: makelocp 1 will spawn a new local player at console 1. (Normally you always start the game as player zero.) The new player is a regular one with no special characteristics. setcon: Change active console. C... . Example: setcon 2 changes the active console to player two. After giving the command the user controls p
- readme_windows @guide:2.3
- (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi
- readme_windows @guide:2.2
- (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi
- readme_windows @guide:2.1
- (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * [[Supported_platforms|Cr... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi
- readme_windows @guide:2.0
- (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * [[Supported_platforms|Cr... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi
- readme_macos @guide:2.2
- soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi
- readme_macos @guide:2.3
- soundfonts Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on... ltiplayer games that you can join. Servers on the local network are discovered automatically and are visi
- doomsday @guide:2.3:man
- scovery'' : Disable discovery of servers on the local network. ; ''-nofsaa'' : Disable antialiasing... [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on
- doomsday @guide:2.1:man
- scovery'' : Disable discovery of servers on the local network. ; ''-nofsaa'' : Disable antialiasing... [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * [[Supported_platforms|Cr
- doomsday @guide:2.2:man
- scovery'' : Disable discovery of servers on the local network. ; ''-nofsaa'' : Disable antialiasing... [[OpenAL]] Multiplayer: * Supports up to [[15 player games]] * Clients can join games in progress ... * Automatic discovery of servers running on the local network * Central [[master server]] for discove... Doomsday Shell]] tool for server management (both local and remote) Other: * Cross-platform, based on
- console_player @devel
- reserved for communicating with the server | | 1| player "foo" in game| [[local player]] 1| remote player "foo" | | 2| player "bar" in game| remote player "bar"| [[local player]] 1 (yes, #1 as on "foo") |