Fulltext results:
- app @script:module
- ailability: Heretic, Hexen.) Starts or stops the local earthquake effect where a player's camera is being randomly shaken. Both the //in... tHealth~@# ( #@Arg_HTML~Number,hp~@# ) Changes player health to //hp// without checking restrictions. T... e set to any number, even higher than the defined player maximum health. Setting //hp// to zero or a negative value kills the player, even if they have invulnerability. #@Identifie
- reference @script
- will assign into variables in parent scopes if no local variable with the given name is found. Weak assig... unload * **Audio:** * [[.module:audio|Start local sounds]] * **Configuration:** * [[https://g... lbacks]] * **Players:** * [[.module:App#App.Player|Query health, armor, and powerups]] * [[.module:App#App.Player|Earthquake effect]] * **Things:** * [[ded:s
- thing @ded
- e played every time the thing tries to attack the player in melee. ==== Reaction Time ==== A forced del... how long a bad guy will take to first attack the player after being alerted. Note that this is canceled o... Yes| Yes| Yes| Allows a non-flying thing (i.e the player) to travel off cliff's higher than 24 unit's. Mis... s| Yes| Yes| | | transshift| Yes| Yes| Yes| | | local| Yes| Yes| Yes| | | brightexplode| Yes| Yes| Yes
- model @assets
- d in the loaded game. ===== Models representing player weapons (model.weapon.*) ===== Example: asset... path = "wand.md5mesh" } This asset is for a player weapon model that will be drawn instead of a 2D p... e an appropriate size in world units (compared to player height, for example). ===== Common metadata for... defines the "forward" direction of the model. For player weapon models, the front vector defines the direc
- readme_macos @guide:2.2
- ontained mods. ==== Multiplayer ==== The Multiplayer tab lists multiplayer games that you can join. Servers on the local network are discovered automatically and are visi... ows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local servers and remote servers on the internet. //d... "Filter X Axis" and "Filter Y Axis" options. **Local multiplayer mods.** By default, clients are not allowed to lo... Network settings. You can then select additional local mods for multiplayer games in the server information popup before join
- doomsday @guide:2.2:man
- ontained mods. ==== Multiplayer ==== The Multiplayer tab lists multiplayer games that you can join. Servers on the local network are discovered automatically and are visi... ows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local servers and remote servers on the internet. //d... "Filter X Axis" and "Filter Y Axis" options. **Local multiplayer mods.** By default, clients are not allowed to lo... Network settings. You can then select additional local mods for multiplayer games in the server information popup before join
- readme_windows @guide:2.2
- ontained mods. ==== Multiplayer ==== The Multiplayer tab lists multiplayer games that you can join. Servers on the local network are discovered automatically and are visi... ows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local servers and remote servers on the internet. //d... "Filter X Axis" and "Filter Y Axis" options. **Local multiplayer mods.** By default, clients are not allowed to lo... Network settings. You can then select additional local mods for multiplayer games in the server information popup before join
- doomsday-server @guide:2.3:man
- Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... 224 are used for detecting servers running on the local network; if you are experiencing problems with autodetecting local servers, check that your firewall isn't blocking
- readme_macos @guide:2.3
- ontained mods. ==== Multiplayer ==== The Multiplayer tab lists multiplayer games that you can join. Servers on the local network are discovered automatically and are visi... ows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local servers and remote servers on the internet. //d... "Filter X Axis" and "Filter Y Axis" options. **Local multiplayer mods.** By default, clients are not allowed to lo... Network settings. You can then select additional local mods for multiplayer games in the server information popup before join
- doomsday @guide:2.3:man
- ontained mods. ==== Multiplayer ==== The Multiplayer tab lists multiplayer games that you can join. Servers on the local network are discovered automatically and are visi... ows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local servers and remote servers on the internet. //d... "Filter X Axis" and "Filter Y Axis" options. **Local multiplayer mods.** By default, clients are not allowed to lo... Network settings. You can then select additional local mods for multiplayer games in the server information popup before join
- readme_windows @guide:2.3
- ontained mods. ==== Multiplayer ==== The Multiplayer tab lists multiplayer games that you can join. Servers on the local network are discovered automatically and are visi... ows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local servers and remote servers on the internet. //d... "Filter X Axis" and "Filter Y Axis" options. **Local multiplayer mods.** By default, clients are not allowed to lo... Network settings. You can then select additional local mods for multiplayer games in the server information popup before join
- player_controls @devel
- ====== Player controls ====== This article describes the system of how input events are used for control... sday is using. ===== Motivation ===== Why are player controls being reworked? * Engine-side control... model where there is no separation between single-player and multiplayer, and ticcmds are no longer used. * Support for multiple local players. * Flexible (
- doomsday-server @guide:2.2:man
- Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... 224 are used for detecting servers running on the local network; if you are experiencing problems with autodetecting local servers, check that your firewall isn't blocking
- shell_help @multiplayer
- <- Running a server ^ guide:Multiplayer ^ -> {{ file:shell_logo.png?200x0}} ====== Shell ====== **Doomsd... for [[version:2.1]]. Earlier versions for [[multiplayer:shell_help_2.0|2.0]] and [[multiplayer:shell_help_1.14-1.15.8|1.14–1.15]] are available. ===== Getting started ===== In the past, hosting a multiplayer game has required one to run Doomsday in a specia
- doomsday @guide:2.1:man
- ontained mods. ==== Multiplayer ==== The Multiplayer tab lists multiplayer games that you can join. Servers on the local network are discovered automatically and are visi... ows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local servers and remote servers on the internet. //d... "Filter X Axis" and "Filter Y Axis" options. **Local multiplayer mods.** By default, clients are not allowed to lo... Network settings. You can then select additional local mods for multiplayer games in the server information popup before join