Fulltext results:
- damage
- the player could receive a "shock". Damage class lines can only affect the activator of the line. It is possible however, to use an XG sector's floor chain to "call" an [[xg:line]] of damage class in order to deal damage to all ... t rise above this. | ===== Example ===== Line Type { ID = 5006 Comment = "Give health w
- plane_move
- ement (Fp1). <li> pmf_abort_a: will activate the line that initiated the plane move if the moving of th... aborted. <li> pmf_abort_d: will deactivate the line that initiated the plane move if the moving of th... is aborted. <li> pmf_done_a: will activate the line that initiated the plane move when the plane reac... on height. <li> pmf_done_d: will deactivate the line that initiated the plane move when the plane reac
- command
- fog end 500</code> | ===== Example ===== Line Type { ID = 5031 Comment = "Turn fog ... Count = 1 sp0 = "fog on" } When this line is crossed, the console command "fog on" will ena
- chain_sequence
- sequence can be used to chain many different [[xg:line type]]s (of any class) behind one line. For example, using a chain sequence it is possible to have a sw... the same time, or at timed intervals. A special line class that sends [[xg:chain events]] to a copy of itself while active. This allows lines that perform a timed sequence of actions. If the
- wall_material
- erial Changes the [[material]] of the referenced lines. ===== Parameters ===== ^ Prm^ Name^ Type^ M... Num| [[xg:refs:lref]] | Reference to one or more lines. | | Ip2| Side Num| Integer| Zero or one. Specifies the line side to modify. Side zero is the front side. | | ... ture. If not specified, the upper textures of the lines won't be affected. | | Ip4| Middle Texture| Text
- sound
- y from the center. | ===== Example ===== Line Type { ID = 5026 Comment = "Play switch sound when player crosses line in the sector on the front side of the line" Class = sound Flags = player_cross Flags... sref_my" Sound ID = "swtchn" } Creates a line which, when crossed, plays the switch sound (Soun
- sector_type
- type]], or zero. | ===== Examples ===== Line Type { ID = 5071 Flags = player_use ... me = 1 Count = -1 Target Ref = "lpref_line_tagged_floors" Sector Type = 0 } When ac... ed, all sectors whose tag is equal to that of the line being activated will have their sector type set t
- sector_light
- color [0...255]. | ===== Examples ===== Line Type { ID = 5041 Flags = player_use F
- power
- p the power from the player's armor. Power class lines can only affect the activator of the line and the activator must be a player. It is possibile however,... to use an XG sector's floor chain to "call" an XG line of power class in order to modify the power of al... e this. Default: 0 | ===== Example ===== Line Type { ID = 5006 Comment = "Give armo
- teleport
- sector]]. Similar to the original Doom teleport [[line special]]. ===== Parameters ===== ^ Prm ^ Nam... by the activator. | ===== Examples ===== Line Type { ID = 5020 Flags = player_cross... ed_off Count = -1 Target Ref = "lsref_line_tagged" No Flash = 1 No Sound = 1 Always Stomp = 1 } The line is activated when the player crosses it. On activ
- enable_if_inactive
- <code>Class = enable_if_inactive </code> If the linetype is [[xg:line_activation|active]], enables all the referenced lines. If it's [[xg:line_activation|inactive]], the referenced lines are disabled. ===== Parameters =====
- disable_if_active
- = <code>Class = disable_if_active </code> If the linetype is [[xg:line_activation|active]], disables all the referenced lines. If it's [[xg:line_activation|inactive]], the referenced lines are enabled. ===== Parameters =====
- line_type
- ====== Line type (XG class) ====== <code>Class = line_type </code> Changes the [[xg:line_type|type]] of one or more [[xg:line]]s. ====== Parameters ====== ^ Prm^ Name^ Type^ Meaning | | Ip
- plane_material
- won't be modified. | ===== Example ===== Line Type { ID = 5035 Comment = "Turn floo... ef_my_floor" Ip3 = "NUKAGE1" } When this line is crossed, the floor below you (lp0) will turn i
- none
- lass) ====== <code>Class = none </code> This XG line class is a special case in that it does nothing (... ns]] can be accessed. ===== Example ===== Line Type { ID = 5007 Comment = "Say hello... e = 1 Act message = "Hello Player" } The line is triggered when the player crosses the line (Flags = player_cross). The line is active in any skill m