Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- om|Heretic: Option to display kills/items/secrets huds only in automap * Unix: textures/flats not fo... bj movement friction and deceleration. * Other HUD displays were being drawn behind the "ReadThis" h... ive height back to zero. ===== DOOM ===== * HUD weapons vertically offset four pixels lower than ... is was not stored in saved games. * Fullscreen HUD counters drawn using the menu text shadow and typ
- 1.9.0-beta6
- nderer is no longer available. * Abstract flat management. Lump indices are no longer used as identif... of all local players. * Redesigned [[lumobj]] management (dynamic lights). * lumobjs are now pr... rface they are attached to. * Revised memory management. Release all memory tied up in unused lumob... aled relative to display resolution and using the HUD scale multiplier (http://sourceforge.net/tracker/
- 1.9.0-beta6.8
- oup_id=74815&atid=542099 * "Heretic and HeXen: hud weapon graphics set too low". http://sourceforge.... tail&aid=2881103&group_id=74815&atid=542099 * "Mana giving script on Dark Crucible not functioning". ... 0846&group_id=74815&atid=542099 * "Herisarch's mana cubes". http://sourceforge.net/tracker/index.php?... in seconds (was tics) and can now be set via the HUD options menu. * When starting a new map there
- detailed_list_of_changes_in_doomsday_version_1.11
- Show map title and number in automap (when {{:var|hud-title}} is 1). * Doom: incorrect behavior of t... * Internal improvements in Doomsday's window manager, allowing fullscreen resolution to be configur... ith [[:libdeng2]] handling the event loop, window management, event processing, and timer updates. ===
- detailed_list_of_changes_in_doomsday_version_1.9.10
- * Unix: All Games: chat messages don’t show in HUD due to improper use of memory buffers. {{:sfbug|1... performance with several file system and resource management optimizations. * Tools ([[:texc]], [[:wa