Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- om|Heretic: Option to display kills/items/secrets huds only in automap * Unix: textures/flats not fo... bj movement friction and deceleration. * Other HUD displays were being drawn behind the "ReadThis" h... ive height back to zero. ===== DOOM ===== * HUD weapons vertically offset four pixels lower than ... is was not stored in saved games. * Fullscreen HUD counters drawn using the menu text shadow and typ
- jdoom_version_1_15.0-beta6 @games
- and new features ====== * Update texture/flat management to the new unified scheme used by Doomsday.... er improvements: * Map rules: display in the HUD with a big, easy-to-see font. * Utlize new c... ibrary voting system. * Show player names in HUD, above the player mobjs. * Show player list ... r fixes. * See your own chat messages in the HUD. * Chat input should not overlap HUD message
- 1.9.0-beta6 @version
- nderer is no longer available. * Abstract flat management. Lump indices are no longer used as identif... of all local players. * Redesigned [[lumobj]] management (dynamic lights). * lumobjs are now pr... rface they are attached to. * Revised memory management. Release all memory tied up in unused lumob... aled relative to display resolution and using the HUD scale multiplier (http://sourceforge.net/tracker/
- 1.9.0-beta6.8 @version
- oup_id=74815&atid=542099 * "Heretic and HeXen: hud weapon graphics set too low". http://sourceforge.... tail&aid=2881103&group_id=74815&atid=542099 * "Mana giving script on Dark Crucible not functioning". ... 0846&group_id=74815&atid=542099 * "Herisarch's mana cubes". http://sourceforge.net/tracker/index.php?... in seconds (was tics) and can now be set via the HUD options menu. * When starting a new map there
- bindings_1.8.6_and_1.9_betas @guide
- three additional binding classes which users can manage themselves via the [[console_command_reference#... er. Typically, it is the game's responsibilty to manage the state of binding classes. For example, if t... lasses for custom functionality* you will need to manage the custom binding classes manually, via use of... aseditor +1 blhide // Would hide the bias editor HUD when pressing '1' The only time that pressing the
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- Show map title and number in automap (when {{:var|hud-title}} is 1). * Doom: incorrect behavior of t... * Internal improvements in Doomsday's window manager, allowing fullscreen resolution to be configur... ith [[:libdeng2]] handling the event loop, window management, event processing, and timer updates. ===
- reference @script
- s used for several things internally, for example managing engine configuration and controlling [[assets... objects * **Game:** * [[.module:Game|Show a HUD message]] * **Input:** * Binding controls a
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- * Unix: All Games: chat messages don’t show in HUD due to improper use of memory buffers. {{:sfbug|1... performance with several file system and resource management optimizations. * Tools ([[:texc]], [[:wa