Fulltext results:
- 1.9.0-beta6
- d at the same time, reduce the size of maps. Both DOOM2:Plutonia and DOOM2:TNT are once again fully playable. * Fatal error when attempting to build sector... AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems wit... lings would sometimes get stuck (e.g. in Ultimate DOOM::E2M2) (http://sourceforge.net/tracker/?func=deta
- 1.9.0-beta6.8
- Plutonia and TNT could not be changed. * "Max Health and Max Armor do not work". http://sourceforge.ne... oup_id=74815&atid=542099 * "Heretic and HeXen: hud weapon graphics set too low". http://sourceforge.... ail&aid=2774902&group_id=74815&atid=542099 ==== Doom ==== * "BLODGR1-4 Textures Inanimate". http:/... Revised lighting of [[psprite]]s when using the DOOM lighting model to more closely emulate the origin
- 1.9.0-beta6.9
- keradio]] enabled). * "Texture name missing in Doom 2 MAP14 & MAP25". http://sourceforge.net/tracker/... lgorithm. === XG === * "XG: Damage class if health below". http://sourceforge.net/tracker/index.php?... ap after having left a previous one, the player's HUD weapon would be visible briefly before raising fr... e original games this multiplier is fixed. ==== Doom ==== * If the intermission is allowed to play