Fulltext results:
- doomsday @guide:2.3:man
- Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: * dummy ... zed mode. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try ... c'' : Disable music. ; ''-nosfx'' : Disable sound effects. ; ''-nosteam'' : Disable detection of games ... ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects *
- doomsday @guide:2.2:man
- Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: * dummy ... zed mode. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try ... c'' : Disable music. ; ''-nosfx'' : Disable sound effects. ; ''-nosteam'' : Disable detection of games ... ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects *
- readme_macos @guide:2.3
- ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects *... rnal [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open so... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback ... me tab, there is a Plus button that creates a new customized game. In the game settings, you can choose which game mode will be used, and which mods are selected for loading. Note t
- readme_macos @guide:2.2
- ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects *... rnal [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open so... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback ... me tab, there is a Plus button that creates a new customized game. In the game settings, you can choose which game mode will be used, and which mods are selected for loading. Note t
- doomsday @guide:2.1:man
- Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: * dummy ... zed mode. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try ... c'' : Disable music. ; ''-nosfx'' : Disable sound effects. ; ''-novsync'' : Disable vsync. ; ''-out''... ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects *
- readme_windows @guide:2.3
- ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects *... rnal [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open so... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bi... me tab, there is a Plus button that creates a new customized game. In the game settings, you can choose which game mode will be used, and which mods are selected for loading. Note t
- readme_windows @guide:2.2
- ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects *... rnal [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open so... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bi... me tab, there is a Plus button that creates a new customized game. In the game settings, you can choose which game mode will be used, and which mods are selected for loading. Note t
- readme_macos @guide:2.1
- ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects *... rnal [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open so... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback ... me tab, there is a Plus button that creates a new customized game. In the game settings, you can choose which game mode will be used, and which mods are selected for loading. Note t
- readme_windows @guide:2.1
- ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects *... rnal [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the open so... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bi... me tab, there is a Plus button that creates a new customized game. In the game settings, you can choose which game mode will be used, and which mods are selected for loading. Note t
- 1.9.0-beta6 @version
- Emulate AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems with maps built by Oblig... ent dimensions and/or offsets. === XG === * Use sound played when the player crosses a linedef whose ty... tail&atid=542099&aid=2001999&group_id=74815). The Use sound is no longer played in this instance. * Segmen... effect volume translation resulted in no audible sound if 3D sound positioning was enabled and the sound effects volume control was lower than maximum. ===== Ch
- doomsday @guide:2.0:man
- Set the audio backend for CD playback, music, and sound effects. The following audio backends are available: *... ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects *... rnal [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD Ex]] for audio playback (sound effects, music, CD audio tracks) * Supports the open so... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback
- readme_macos @guide:2.0
- ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects *... rnal [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD Ex]] for audio playback (sound effects, music, CD audio tracks) * Supports the open so... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback ... Set the audio backend for CD playback, music, and sound effects. The following audio backends are available: *
- readme_windows @guide:2.0
- ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects *... rnal [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD Ex]] for audio playback (sound effects, music, CD audio tracks) * Supports the open so... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bi... Set the audio backend for CD playback, music, and sound effects. The following audio backends are available: *
- overview_of_resources_doomsday_1.x @modding
- es, menu graphics and fonts, background music and sound effects are loaded from WAD files. Doomsday has a mechani... namic lights | | Music| Background music | | Sfx| Sound effects | Another example: sound effects for Doom II would be placed in the directory //data/doom2/sfx///. The reso... quality is not as high and it does not support 3D sound effects. Like other external resources, placing a music
- 1.9.0-beta6.9 @version
- busy and the destination frame. Implemented three effects: 1) basic crossfade 2) Smoothed DOOM screenwipe 3) DOOM screenwipe. jDoom uses the smoothed DOOM screenwipe by default. Other games use crossfade. * [[cvar]] [[con-transition]] Transition effect used when leaving busy mode: 0=Crossfade, 1=DOOM (smo