Fulltext results:
- 1.9.0-beta6
- Emulate AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems with maps built by Oblig... ent dimensions and/or offsets. === XG === * Use sound played when the player crosses a linedef whose ty... tail&atid=542099&aid=2001999&group_id=74815). The Use sound is no longer played in this instance. * Segmen... effect volume translation resulted in no audible sound if 3D sound positioning was enabled and the sound effects volume control was lower than maximum. ===== Ch
- 1.9.0-beta6.9
- busy and the destination frame. Implemented three effects: 1) basic crossfade 2) Smoothed DOOM screenwipe 3) DOOM screenwipe. jDoom uses the smoothed DOOM screenwipe by default. Other games use crossfade. * [[cvar]] [[con-transition]] Transition effect used when leaving busy mode: 0=Crossfade, 1=DOOM (smo
- detailed_list_of_changes_in_doomsday_version_1.15
- ng the maps. Previously the only way to specify a custom map progression was to use [[:end_level_xg_class]] in the map. * Recogniz... are rebuilt when the engine is reset. This allows customized episodes loaded at runtime to be reflected in... _model_renderer|alternative model renderer]] that uses the new GL classes from [[:libgui]]. Works indep... s skeletal animation. * The new model renderer uses [[:open_asset_import_library]] to load various 3
- 1.9.7
- FMOD Ex.** By default, the engine will once again use the high-quality [[http://fmod.org|FMOD Ex]] audio library for 2D/3D sound effects, reverb, and music playback. If you're using Ubuntu the FMOD plugin is provided as a separate .deb... r to all kinds of resources and game data. * [[use_fmod_ex]]: solves our audio problems. ===== Upg... e configs: **./configs/<gamename>/game.cfg** * User configs: **./configs/<gamename>/<profilename>/bi
- 2.3
- /TNT: Evilution// and //The Plutonia Experiment// use several render/map hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are now supported (or fixed) in Doomsday. Example... ng is supported via DeHackEd. In Heretic, ambient sound sequences can be redefined and new ones can be ad... enderer.** Player HUD weapon models may specify a custom FOV value for rendering so that model authors hav