Fulltext results:
- 1.9.0-beta6
- key/control for multiple things depending on the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphic... the "ReadThis" screens. * Attempts to save the game when a map is not loaded would result in the user being told... loors with lineattacks. * Attempts to save the game when a map is not loaded would result in the user being told... loors with lineattacks. * Attempts to save the game when a map is not loaded would result in the user being told
- detailed_list_of_changes_in_doomsday_version_1.9.7
- with model resource packs] * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... es during the end game cast call * Heretic automap: font tracking state mismanagement [missing calls to FR_Push/PopAttrib... ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches, DED Reader vs DEH Reader... osition after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is
- 1.9.0-beta1...4
- ation of various subsystems like the menu and automap). Thus development has not been at a standstill e... system has been enhanced with the possibility to map entire directories to a virtual location. By defa... l mapping from ''(runtime)/Auto'' to both ''Data/(game)/Auto'' and ''Defs/(game)/Auto''. * General stability of the engine should be better. While you're
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ctById: Failed to locate object with id 7"). * Game state change/notification messages should not be hidden. * Hexen|Automap: Attempted out-of-range [[:playpal]] lookup with ... Additional default control bindings for answering game messages. * Added command [[:deletegamesave]]. * Added variable [[:game-save-auto-loadonreborn]]: automatically load the
- detailed_list_of_changes_in_doomsday_version_1.15
- == {{:twocolumn| ===== {{tag|UI}} ===== * Map briefings should be disabled when autostarting a game session from command line. * Alert displayed u... {tag|Hexen}} ===== * Misinterpretation of savegame data related to ACS state (de-serialization error). Existing **.save** file... ed via the app menu. * Savegames listed in the Game Selection menu can be deleted. * Moved the game sort order choice to the left side so it doesn't go
- detailed_list_of_changes_in_doomsday_version_1.14
- adable metadata and multiple files for serialized game state data. * Significantly more intelligent savegam... ave package metadata. * Improved {{:cmd|inspectmap}} output with more information about map state and configuration ==== Shell ==== * When st... App.audienceForGameAddition for notification of game registrations. * Native function binding for A... ource system functionality for savegames (old savegame conversion) ==== OS X ==== * Font rendering
- 1.9.0-beta6.9
- of the intermission and the beginning of a before map briefing. ===== Fixes ===== ==== Engine ==== ... ption. * Crash when attempting to load a saved game before having started a new game. http://sourceforge.net/tracker/?func=detail&aid=2929541&group_id=7481... ring artefacts on the hanging vines in Plutonia2::MAP01 * "Dynamic lights on unpegged walls". http:/
- 1.15
- hift-Esc to open the task bar, too. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", etc. This means a server that uses these cvars in a .cfg file may ne... actual files Doomsday should load when starting a game. This will be changing in the future. We have bee
- 1.9.0-beta6.3
- When playing an "After" InFine script (played on map exit) that does not cycle forever, the game would be stuck continuously playing the script ov... f uninitialized variable when loading an original game save file. * Intermittent fatal error when attempting to go to the intermission from a map whose logical id is greater than 32. * Drawing the game font in the console incorrectly. * The view bo
- detailed_list_of_changes_in_doomsday_version_1.13
- ially transparent toggles still show their on/off state in a clear way. * Crash attempting to use auto... * Links to deceased mobjs retained in the Blockmap resulting in various visual glitches. * Tiny m... erfluous sound played when attempting to quit the game. ===== {{tag|libcommon}} ===== * Fatal error attempting to load a map containing lines with no sides * Reading an in
- 1.9.0-beta6.2
- InFine === * Fixed: When clearing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This fixes the problem of "Before" InFine scripts not working when used for the first map. ==== jDoom ==== * Fixed: "Weapon controls ... hanged: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. ==== jHeretic ==== * Cha
- 1.9.0-beta5
- ture development of the engine without breaking [[game_plugin]]s. There is a huge list of changes for t... behind by a client that had previously exited the game via crashing. Even though many reasons for these ... ontrol binding issue. Unbinding a control in the "game" binding class resulted in the control bindings o... s was fixed by making sure that mobjs in the NULL state (state zero) or whose state really is a NULL poin
- 1.9.0-beta6.1
- w player is in the void. * Fixed: "jHexen: Savegame Crash with jXRP" (http://sourceforge.net/tracker/... 42099). ==== Common code library ==== === Automap === * Fixed: If the automap is open when a map change occurs, the automap would be visible momentarily when the new map begins.
- 2.0
- example, the Shell utility can now control basic game options such as game type, enabling monsters, and current map via GUI settings. Information about servers can b... [[https://tracker.dengine.net/versions/3|2.0 roadmap]] for a list of fixed bugs. ===== Detailed list of changes ===== * [[http://tracker.dengine.net/versions/3|Roadmap for 2.0]]
- detailed_list_of_changes_in_doomsday_version_1.9.10
- c OS X: launcher config updated for ringzero: all game plugins’ resources made available using vdmaps. ... r’s transfer func). * All Games: centering the map title in a wide viewport (when entering a new map). * Incorrect world dimensions of sprites with hi... source lookup errors. * Sky models and various map properties invalid after an engine reset. =====