Fulltext results:
- 1.9.0-beta6
- key/control for multiple things depending on the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphic... the "ReadThis" screens. * Attempts to save the game when a map is not loaded would result in the user being told... loors with lineattacks. * Attempts to save the game when a map is not loaded would result in the user being told... loors with lineattacks. * Attempts to save the game when a map is not loaded would result in the user being told
- detailed_list_of_changes_in_doomsday_version_1.9.7
- with model resource packs] * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches, DED Reader vs DEH Reader... osition after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is ... * [395] regression: movement controls stuck at map start * Hexen: standing on a mobj allows walki
- 1.9.0-beta1...4
- system has been enhanced with the possibility to map entire directories to a virtual location. By defa... l mapping from ''(runtime)/Auto'' to both ''Data/(game)/Auto'' and ''Defs/(game)/Auto''. * General stability of the engine should be better. While you're... e obvious shortcomings in this release: * Per-map initialization of the bias lighting is extremely
- detailed_list_of_changes_in_doomsday_version_1.15
- == {{:twocolumn| ===== {{tag|UI}} ===== * Map briefings should be disabled when autostarting a game session from command line. * Alert displayed unnecessarily on first launch because **game.cfg** was not found. This file is only created when quitting the game for the first time. * Resetting last-used/quick save slot on game change. * **Windows:** Pressing Alt+F4 during
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ctById: Failed to locate object with id 7"). * Game state change/notification messages should not be hidden... Additional default control bindings for answering game messages. * Added command [[:deletegamesave]]. * Added variable [[:game-save-auto-loadonreborn]]: automatically load the ... autosave on player reborn. * Added variable [[:game-save-last-loadonreborn]]: automatically load the
- 1.9.0-beta6.9
- of the intermission and the beginning of a before map briefing. ===== Fixes ===== ==== Engine ==== ... ption. * Crash when attempting to load a saved game before having started a new game. http://sourceforge.net/tracker/?func=detail&aid=2929541&group_id=7481... ring artefacts on the hanging vines in Plutonia2::MAP01 * "Dynamic lights on unpegged walls". http:/
- 1.15
- hift-Esc to open the task bar, too. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", etc. This means a server that uses these cvars in a .cfg file may ne... actual files Doomsday should load when starting a game. This will be changing in the future. We have bee
- detailed_list_of_changes_in_doomsday_version_1.14
- adable metadata and multiple files for serialized game state data. * Significantly more intelligent savegam... d|inspectmap}} output with more information about map state and configuration ==== Shell ==== * When st... App.audienceForGameAddition for notification of game registrations. * Native function binding for A
- 1.9.0-beta6.3
- When playing an "After" InFine script (played on map exit) that does not cycle forever, the game would be stuck continuously playing the script ov... f uninitialized variable when loading an original game save file. * Intermittent fatal error when attempting to go to the intermission from a map whose logical id is greater than 32. * Drawing the game font in the console incorrectly. * The view bo
- 1.9.0-beta5
- ture development of the engine without breaking [[game_plugin]]s. There is a huge list of changes for t... behind by a client that had previously exited the game via crashing. Even though many reasons for these ... ontrol binding issue. Unbinding a control in the "game" binding class resulted in the control bindings o... s was fixed by making sure that mobjs in the NULL state (state zero) or whose state really is a NULL poin
- 1.9.0-beta6.2
- InFine === * Fixed: When clearing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This fixes the problem of "Before" InFine scripts not working when used for the first map. ==== jDoom ==== * Fixed: "Weapon controls ... hanged: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. ==== jHeretic ==== * Cha
- detailed_list_of_changes_in_doomsday_version_1.9.10
- c OS X: launcher config updated for ringzero: all game plugins’ resources made available using vdmaps. ... r’s transfer func). * All Games: centering the map title in a wide viewport (when entering a new map). * Incorrect world dimensions of sprites with hi... source lookup errors. * Sky models and various map properties invalid after an engine reset. =====
- detailed_list_of_changes_in_doomsday_version_1.13
- ially transparent toggles still show their on/off state in a clear way. * Crash attempting to use auto... erfluous sound played when attempting to quit the game. ===== {{tag|libcommon}} ===== * Fatal error attempting to load a map containing lines with no sides * Reading an in... entum or movement after spawning. * Various GL state mismanagment and vertex color-clamping fixes. *
- 2.0
- example, the Shell utility can now control basic game options such as game type, enabling monsters, and current map via GUI settings. Information about servers can b
- 2.3
- nd //The Plutonia Experiment// use several render/map hacks to take advantage of quirks in the original... w supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pill