Fulltext results:
- 1.9.0-beta6
- key/control for multiple things depending on the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphic... the "ReadThis" screens. * Attempts to save the game when a map is not loaded would result in the user being told... loors with lineattacks. * Attempts to save the game when a map is not loaded would result in the user being told... loors with lineattacks. * Attempts to save the game when a map is not loaded would result in the user being told
- detailed_list_of_changes_in_doomsday_version_1.9.7
- with model resource packs] * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches, DED Reader vs DEH Reader... osition after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is ... Hexen: falling scream not played in single-player games * [395] regression: movement controls stuck a
- 1.9.0-beta1...4
- a virtual location. By default there is a virtual mapping from ''(runtime)/Auto'' to both ''Data/(game)/Auto'' and ''Defs/(game)/Auto''. * General stability of the engine sh... subdirectory "Auto" of the [[runtime_directory]] mapped automatically to both "Defs/<Game>/Auto" and "Data/<Game>/Auto" * [[dehacked_patch]]es (.deh files) are now loaded automatically from **Data/Game/Auto** and from the root folder in [[pk3]]/[[zip]... Print a list of available binding classes ===== Map data ===== * [[listmobjs_cmd_]]: print a list
- detailed_list_of_changes_in_doomsday_version_1.15
- == {{:twocolumn| ===== {{tag|UI}} ===== * Map briefings should be disabled when autostarting a game session from command line. * Alert displayed u... ion area. ===== {{tag|Multiplayer}} ===== * Map URIs are used in network games instead of episode/map numbers. ===== {{tag|Wo... g a title image in place of a textual title. * Games registered by [[:plugin]]s can now be attributed with a [[:mapinfo_hexen]] data path. Any definition data on this path will be translated to DED during game init. ===== {{tag|Scripting}} ===== * Added
- 1.9.0-beta6.9
- .9~@# ===== Known issues ===== * Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo recording/playback is no... of the intermission and the beginning of a before map briefing. ===== Fixes ===== ==== Engine ==== ... ption. * Crash when attempting to load a saved game before having started a new game. http://sourcefo
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ctById: Failed to locate object with id 7"). * Game state change/notification messages should not be hidden... ]: list all lumps loaded from containers. ===== Gameplay and libcommon ===== * Foundation for an a... Additional default control bindings for answering game messages. * Added command [[:deletegamesave]]. * Added variable [[:game-save-auto-loadonreborn]]: automatically load the
- 1.9.0-beta6.8
- ia the HUD options menu. * When starting a new map there is no longer a momentary wait where the game is running but the player's view is not drawn. ... to [[hud-title-author-noiwad]] and now hides the map author if defined as "id Software" and the map originates from an IWAD. Previously this behavior was dependent upon the origin of the map title patch graphic. * Using the [[ccmd]] "giv
- 1.15
- hift-Esc to open the task bar, too. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. Th... a structures and mechanisms internally, while the games can rely on simplified, traditional map data. While the map data structures are close to achieving perfect is... data that is fully shared between the engine the games. This is not ideal because the engine in many ca... nside the engine. For example, 3D model animation state for the upcoming new model renderer is kept in th
- detailed_list_of_changes_in_doomsday_version_1.14
- adable metadata and multiple files for serialized game state data. * Significantly more intelligent savegam... d|inspectmap}} output with more information about map state and configuration ==== Shell ==== * When st... App.audienceForGameAddition for notification of game registrations. * Native function binding for A
- 1.9.0-beta6.3
- When playing an "After" InFine script (played on map exit) that does not cycle forever, the game would be stuck continuously playing the script ov... f uninitialized variable when loading an original game save file. * Intermittent fatal error when attempting to go to the intermission from a map whose logical id is greater than 32. * Drawing the game font in the console incorrectly. * The view bo
- detailed_list_of_changes_in_doomsday_version_1.10
- Heretic: Server defaults to E1M1 ({{:var|server-game-map}} = 0). * Heretic: Activating the Wings of Wra... * Any transition from busy mode (e.g., loading a map) to gameplay no longer forces game time to be frozen. Instead, the {{:var|game-pause-mapstart-tics}} variable controls how long the game is paused at the start of a map (by default, in Doom, it matches the busy mode transition effect's dur
- 1.9.0-beta5
- public API to be more clearly separated from the games, and to allow future development of the engine without breaking [[game_plugin]]s. There is a huge list of changes for t... behind by a client that had previously exited the game via crashing. Even though many reasons for these ... ontrol binding issue. Unbinding a control in the "game" binding class resulted in the control bindings o
- detailed_list_of_changes_in_doomsday_version_1.9.10
- d relative to the user’s transfer func). * All Games: centering the map title in a wide viewport (when entering a new map). * Incorrect world dimensions of sprites with... source lookup errors. * Sky models and various map properties invalid after an engine reset. =====... s]] printed [null] as the source file for missing maps and omitted maps outside the default progression. ===== libdeng2 ===== * App init error (with,
- 1.9.0-beta6.2
- InFine === * Fixed: When clearing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This fixes the problem of "Before" InFine scripts not working when used for the first map. ==== jDoom ==== * Fixed: "Weapon controls ... ). * Fixed: "HeXen inventory not saved between maps" (http://sourceforge.net/tracker/?func=detail&ai
- 2.3
- nd //The Plutonia Experiment// use several render/map hacks to take advantage of quirks in the original... w supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pill