Fulltext results:
- shader
- iling the shader. Variables must be declared separately from their declaration in the shader source cod... ace. The value of the uniform is updated once per frame/eye. | | ''uViewMatrix'' | mat4 | Transforms from... ded. The value of the uniform is updated once per frame/eye. | ==== Model renderer uniforms ==== In add... ions. Additional functions can be included as separate source files. Below is an example of using Doomsd
- model
- that each object in the map will be processed separately. This value can also be changed at runtime via ... Additionally, each rendering pass may specify separately which material is used for drawing. In both cas... of animation sequences rather than individual keyframes or states. This means that the animation sequenc... model. * Each material variant reserves a separate copy of the vertex data of the model. * Use as