Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.14
- the buttons would get too small. * OS X: Fixed font weight selection issues by utilizing native font rendering routines. Normal, bold, and light fonts are all now correctly drawn. ==== Console ==== *... or interpretation of old savegames. * Added {{:cmd|inspectsavegame}} for inspecting .save package me
- 1.9.0-beta1...4
- re]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... classes ===== Map data ===== * [[listmobjs_cmd_]]: print a list of the mobj ids + names (if set ... ERO) "draw with no translucency" * new [[dfn]] font format that supports RGBA bitmaps * cvar [[ren... esources ===== * new fixed and variable-width fonts (with normal, bold, and light variants) =====
- detailed_list_of_changes_in_doomsday_version_1.13
- texture variants when precaching composite bitmap fonts. * Respect material groupings when caching an... ion version/release info. * The size of all UI fonts can be scaled with the [[:fontsize]] option. For instance, "-fontsize 1.5" multiplies all font sizes by 1.5 (good for Oculus Rift).
- detailed_list_of_changes_in_doomsday_version_1.12
- Malfunctioning secondary lens flare dimming. * Font selection of the thinker indices debug visual. | ... launch. * **Windows:** [[http://www.google.com/fonts/specimen/Open+Sans|Open Sans]] is used as the UI font. ===== {{tag|Console}} ===== * When the [[... doomsday_script]] mode. * Added the command {{:cmd|rendedit}} to open the Renderer Appearance editor