Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- esources such as wall textures, menu graphics and fonts, background music and sound effects are loaded f... rs and ceilings) | | Patches| Graphics for menus, fonts and sprite frames | | LightMaps| Textures for dy... music files can be played at any time using the {{cmd|playext}} console command. As an alternative to
- readme_macos @guide:2.2
- e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... od * fluidsynth * sdlmixer * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This
- doomsday @guide:2.2:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... od * fluidsynth * sdlmixer * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the overall UI scale setti... onfig">Configuration</a></html>). For example: ''-fontsize 1.5'' ; ''-loglevel'' : Set the log outpu
- readme_windows @guide:2.2
- e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... sdlmixer * openal * dsound * winmm ; ''-fontsize'' : Set a scaling factor for UI fonts. This
- readme_macos @guide:2.3
- e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... od * fluidsynth * sdlmixer * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This
- doomsday @guide:2.3:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... od * fluidsynth * sdlmixer * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the overall UI scale setti... onfig">Configuration</a></html>). For example: ''-fontsize 1.5'' ; ''-loglevel'' : Set the log outpu
- readme_windows @guide:2.3
- e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... sdlmixer * openal * dsound * winmm ; ''-fontsize'' : Set a scaling factor for UI fonts. This
- readme_macos @guide:2.1
- e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... od * fluidsynth * sdlmixer * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This
- readme_windows @guide:2.1
- e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... sdlmixer * openal * dsound * winmm ; ''-fontsize'' : Set a scaling factor for UI fonts. This
- doomsday @guide:2.1:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... od * fluidsynth * sdlmixer * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the overall UI scale setti... onfig">Configuration</a></html>). For example: ''-fontsize 1.5'' ; ''-loglevel'' : Set the log outpu
- use_oculus_rift @howto
- UI styles, so you'll have to manually adjust the font sizes to suit Oculus Rift. The best way is to increase font sizes with the command line option: <code> -fontsize 1.5 </code> ===== Auto-configuration ===== Whil... rols menu. The corresponding console command is {{cmd|resetriftpose}}. ===== Frame rate ===== For a
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- the buttons would get too small. * OS X: Fixed font weight selection issues by utilizing native font rendering routines. Normal, bold, and light fonts are all now correctly drawn. ==== Console ==== *... or interpretation of old savegames. * Added {{:cmd|inspectsavegame}} for inspecting .save package me
- 1.9.0-beta1...4 @version
- re]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... classes ===== Map data ===== * [[listmobjs_cmd_]]: print a list of the mobj ids + names (if set ... ERO) "draw with no translucency" * new [[dfn]] font format that supports RGBA bitmaps * cvar [[ren... esources ===== * new fixed and variable-width fonts (with normal, bold, and light variants) =====
- infine_script_reference @ded
- o ends, the InFine script resumes execution. ;''Cmd'' (console-command) : Execute a [[:console]] c... ls (e.g. all the characters of the [[games:doom]] font are patches). (pic-id) is a text string of your c... zero the whole text is immediately visible. ; ''FontA'' (text-id) : Set a text object's font to [[:font_a]], which is the smaller of the available fonts.
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- texture variants when precaching composite bitmap fonts. * Respect material groupings when caching an... ion version/release info. * The size of all UI fonts can be scaled with the [[:fontsize]] option. For instance, "-fontsize 1.5" multiplies all font sizes by 1.5 (good for Oculus Rift).