Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.14
- the buttons would get too small. * OS X: Fixed font weight selection issues by utilizing native font rendering routines. Normal, bold, and light fonts are ... or interpretation of old savegames. * Added {{:cmd|inspectsavegame}} for inspecting .save package metadata. * Improved {{:cmd|inspectmap}} output with more information about m
- 1.9.0-beta1...4
- re]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... classes ===== Map data ===== * [[listmobjs_cmd_]]: print a list of the mobj ids + names (if set ... ERO) "draw with no translucency" * new [[dfn]] font format that supports RGBA bitmaps * cvar [[ren
- detailed_list_of_changes_in_doomsday_version_1.13
- ion. For instance, "-fontsize 1.5" multiplies all font sizes by 1.5 (good for Oculus Rift). ===== {{ta... palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|Input}} ===== ... a GL shader. The effect can be configured with {{:cmd|postfx}}. * Texture atlases can use a kd-tree ... ng materials, sprites and textures. * Added {{:cmd|inspectmap}} for logging detailed information abo
- detailed_list_of_changes_in_doomsday_version_1.12
- Malfunctioning secondary lens flare dimming. * Font selection of the thinker indices debug visual. | ... /specimen/Open+Sans|Open Sans]] is used as the UI font. ===== {{tag|Console}} ===== * When the [[... doomsday_script]] mode. * Added the command {{:cmd|rendedit}} to open the Renderer Appearance editor sidebar. * Improved the command {{:cmd|help}} to list autocompletion and log navigation