Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.14
- the buttons would get too small. * OS X: Fixed font weight selection issues by utilizing native font rendering routines. Normal, bold, and light fonts are all now correctly drawn. ==== Console ==== *... or interpretation of old savegames. * Added {{:cmd|inspectsavegame}} for inspecting .save package me
- 1.9.0-beta1...4
- re]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... p" instead ===== Input/Controllers ===== * ccmd 'listbindings': List bindings in a specific binding class (<code>listbindings map</code>) * ccmd 'bind': Bind a command for a specific binding cla... ey/button (<code>bind map +f follow</code>) * ccmd 'delbind': Delete a binding in a specific binding
- 1.9.0-beta6
- n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... d startup screen and progress bars. In the games, fonts are sharpened with HQ2x scaling. * OpenGL ren... rsor height was not scaled correctly according to font size. ==== Dedicated console ==== * Fatal e... ion when attempting to use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows
- 1.9.0-beta6.4
- being quantized to the colour palette (e.g., menu font patches) being "garbled" when playing mods with a... chvile while playing Ultimate DOOM via XG or the ccmd "spawnmobj"). * Mobj types specifically disabl... 5' instead of that for a six '6' drawn when using FONTB. * "A_SkelMissile not taking vertical offset ... , north/east/southwest/etc...)). * Enhanced [[ccmd]] [[spawnmobj]]; when specifying the z coordinate
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ients * [376] Chex Quest: unable to find a font at startup * getting stuck in monsters [preven... ver entire view * segfault at startup [startup fonts not installed on Unix] * automap: player mark... regression: HacX fails to start [missing mappoint font] * Doom|Heretic: Option to display kills/items... dedicated server resource access failures [loads fonts; fails to find doomsday.ded; when installed to a
- 1.10.1
- ked for updates, don't print an invalid time in {{cmd|lastupdated}} * Music: Symbols (like ~) were not expanded in the [[music-soundfont|SF2 soundfont path]], causing the [[fluid_synth]] plugin to not find the soundfont * Dehacked: Potential logic error when parsing
- detailed_list_of_changes_in_doomsday_version_1.15
- a native dialog for selecting the SF2/DLS [[:soundfont]] in the Audio Settings dialog. * The GL infor... d at runtime to be reflected in the menu. * {{:cmd|warp}} and [[:warp]] support map URIs. * {{:cmd|leavemap}} now accepts an optional 'exit' argument,
- detailed_list_of_changes_in_doomsday_version_1.13
- texture variants when precaching composite bitmap fonts. * Respect material groupings when caching an... ion version/release info. * The size of all UI fonts can be scaled with the [[:fontsize]] option. For instance, "-fontsize 1.5" multiplies all font sizes by 1.5 (good for Oculus Rift).
- detailed_list_of_changes_in_doomsday_version_1.12
- Malfunctioning secondary lens flare dimming. * Font selection of the thinker indices debug visual. | ... launch. * **Windows:** [[http://www.google.com/fonts/specimen/Open+Sans|Open Sans]] is used as the UI font. ===== {{tag|Console}} ===== * When the [[... doomsday_script]] mode. * Added the command {{:cmd|rendedit}} to open the Renderer Appearance editor