Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- esources such as wall textures, menu graphics and fonts, background music and sound effects are loaded f... rs and ceilings) | | Patches| Graphics for menus, fonts and sprite frames | | LightMaps| Textures for dy... music files can be played at any time using the {{cmd|playext}} console command. As an alternative to
- readme_macos @guide:2.2
- * FluidSynth for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 player ga... e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- doomsday @guide:2.2:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... od * fluidsynth * sdlmixer * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the overall UI scale setti... onfig">Configuration</a></html>). For example: ''-fontsize 1.5'' ; ''-loglevel'' : Set the log outpu
- readme_windows @guide:2.2
- e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... sdlmixer * openal * dsound * winmm ; ''-fontsize'' : Set a scaling factor for UI fonts. This
- readme_macos @guide:2.3
- * FluidSynth for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 player ga... e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- doomsday @guide:2.3:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... od * fluidsynth * sdlmixer * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the overall UI scale setti... onfig">Configuration</a></html>). For example: ''-fontsize 1.5'' ; ''-loglevel'' : Set the log outpu
- readme_windows @guide:2.3
- e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... sdlmixer * openal * dsound * winmm ; ''-fontsize'' : Set a scaling factor for UI fonts. This
- doomsday @guide:2.1:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... od * fluidsynth * sdlmixer * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the overall UI scale setti... onfig">Configuration</a></html>). For example: ''-fontsize 1.5'' ; ''-loglevel'' : Set the log outpu
- readme_windows @guide:2.1
- e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... sdlmixer * openal * dsound * winmm ; ''-fontsize'' : Set a scaling factor for UI fonts. This
- readme_macos @guide:2.1
- * FluidSynth for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 player ga... e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- use_oculus_rift @howto
- UI styles, so you'll have to manually adjust the font sizes to suit Oculus Rift. The best way is to increase font sizes with the command line option: <code> -fontsize 1.5 </code> ===== Auto-configuration ===== Whil... rols menu. The corresponding console command is {{cmd|resetriftpose}}. ===== Frame rate ===== For a
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- the buttons would get too small. * OS X: Fixed font weight selection issues by utilizing native font rendering routines. Normal, bold, and light fonts are all now correctly drawn. ==== Console ==== *... or interpretation of old savegames. * Added {{:cmd|inspectsavegame}} for inspecting .save package me
- 1.9.0-beta1...4 @version
- re]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... p" instead ===== Input/Controllers ===== * ccmd 'listbindings': List bindings in a specific binding class (<code>listbindings map</code>) * ccmd 'bind': Bind a command for a specific binding cla... ey/button (<code>bind map +f follow</code>) * ccmd 'delbind': Delete a binding in a specific binding
- 1.9.0-beta6 @version
- n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... d startup screen and progress bars. In the games, fonts are sharpened with HQ2x scaling. * OpenGL ren... rsor height was not scaled correctly according to font size. ==== Dedicated console ==== * Fatal e... ion when attempting to use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows
- 1.9.0-beta6.4 @version
- being quantized to the colour palette (e.g., menu font patches) being "garbled" when playing mods with a... chvile while playing Ultimate DOOM via XG or the ccmd "spawnmobj"). * Mobj types specifically disabl... 5' instead of that for a six '6' drawn when using FONTB. * "A_SkelMissile not taking vertical offset ... , north/east/southwest/etc...)). * Enhanced [[ccmd]] [[spawnmobj]]; when specifying the z coordinate