Fulltext results:
- reference
- ====== Doomsday Script reference guide ====== This article describes the Doomsday Script language and its role in [[:Doomsday 2]]. ===== Overview ===== Doomsday Script is a scripting language with features such as a c... ssets:model#timelines|3D model asset animation]]. Doomsday Script is not a compiled language and thus is not intend
- language
- ====== Doomsday Script language ====== ===== Built-ins ===== ==== Built-in types ==== * Number * Text * ... lue as a text string | ===== Modules ===== The Doomsday Script Standard Library consists of a collection of native built-in modules and script modules. Applications also provide a number of bu
- record
- ====== Records are simple data structures in [[:Doomsday Script]] that contain a set of unordered, named variable... can point to any variable in the application). ===== See also ===== [[script:walkthrough:records|Doomsday Script tutorial: Records]]
- records @script:walkthrough
- == Records ====== Records are the foundation of Doomsday Script. Each namespace and module is a record, each obje... y still be referenced by variables in scripts. A script variable may own a record, or simply reference on
- basic_expressions @script:walkthrough
- serialized block of memory cannot be modified via Doomsday Script. $ a = [1, 'One', {1:'One'}] $ print a ... e ''eval()'' function evaluates its argument as a script and returns the return value from it. The script gets runs in the same namespace where ''eval()'' was cal
- core @script:module
- r built-in classes and other integral features of Doomsday Script. ===== Functions ===== #@Identifier_HTML~impor... ( ) Returns the current search path for imported Doomsday Script modules. The return value is an array: [ , /mod
- clientconfig @script:module
- ig (Module) ====== Client-specific configuration script that gets run by **Config.ds**. [[https://git.skyjake.fi/doomsday/engine/src/branch/master/doomsday/apps/client/net.dengine.client.pack/modules/clientconfig.ds|clientconfig.