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doomsday_engine [2017-03-15 09:12]
skyjake [See also]
doomsday_engine [2017-03-25 20:51] (current)
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 ====== About Doomsday ====== ====== About Doomsday ======
  
-The //Doomsday Engine// is an enhanced Doom source port for the Windows, macOS, and Linux platforms. It is based on the source code of [[id_software]]'​s [[doom]] and [[raven_software]]'​s [[heretic]] and [[hexen]]. The Doomsday Engine and the associated ports of Doom, Heretic and Hexen have been under development since 1999. The first versions were released in late 1999 and early 2000. Most of the development work has been done by Jaakko Keränen (skyjake).+The //Doomsday Engine// is an enhanced Doom source port for the Windows, macOS, and Linux platforms. It is based on the source code of [[id_software]]'​s [[games:doom]] and [[raven_software]]'​s [[heretic]] and [[hexen]]. The Doomsday Engine and the associated ports of Doom, Heretic and Hexen have been under development since 1999. The first versions were released in late 1999 and early 2000. Most of the development work has been done by Jaakko Keränen (skyjake).
  
 The purpose of the project is to create versions of Doom, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/​server networking. A lot of emphasis is placed on good-looking graphics. The purpose of the project is to create versions of Doom, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/​server networking. A lot of emphasis is placed on good-looking graphics.
doomsday_engine.txt · Last modified: 2017-03-25 20:51 by 87.100.198.188