Fulltext results:
- 2.2
- 8,2.2.0,build3272~@# ===== New features ===== **Doomsday Script rising in prominence.** The built-in scrip... and slowly it has gained wider integration in the engine internals. The Manual has now been updated with a... ] of the language, and a [[script:reference#using_doomsday_script|list of the current uses of scripting]] in Doomsday. New script bindings have been added for playing
- 1.10
- g_symbols_out_of_the_executable]] * [[refactor_engine_into_a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsday-server]], add server.pro, moved m_bams, text and ... ation disk now has an installer .pkg instead of **Doomsday Engine.app**. The autoupdater in old versions does not k... bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.10]]
- 1.12
- rovide much value as there aren't yet that many [[doomsday_script_reference#Standard_library_modules|Doomsday Script bindings]] for engine functionality. ==== Progress on roadmap ==== ... If you are upgrading an existing installation of Doomsday, note the following: * Your current renderer ... bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.12]]
- 2.0
- as created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher is no longer needed because Doomsday's [[guide:2.0:readme_windows#home_screen|Home Scr... le management and all configuration settings into Doomsday's own UI makes for a more streamlined experience.... ow have direct access to all information that the engine can access, such as game title pictures. **Built
- detailed_list_of_changes_in_doomsday_version_1.14
- e widgets are not loaded more than once. * Old Doomsday GUI widgets were removed altogether as obsolete (... t. * Log verbosity levels can be specified per engine subsystem. This is useful for instance if one is ... (subsystem, audience). ==== SDK ==== * The Doomsday 2 libraries are provided under the LGPL 3 license... s moved from [[:libdeng1]] to [[:libdeng2]]. * Doomsday 2 UI framework was split from the client and plac
- 1.9.0-beta1...4
- for 1.9.0-beta1 ====== (by ) Development of the Doomsday Engine has continued during the first half of 2005 at an... ough I've been unable to put much effort into the engine. What is significant enough in this release to w... ersion number? * This is the first release of Doomsday made simultaneously on three platforms: Windows, ... tion. * The most important new feature in the engine is a new lighting model called bias lighting. It
- 1.9.0-beta5
- rking bugs. The other priority is to refactor the engine and its public API to be more clearly separated f... the games, and to allow future development of the engine without breaking [[game_plugin]]s. There is a hu... 4815&atid=542099) * Segmentation violation: in Doomsday (Decor lights on surfaces with HOM fixes), while ... tructure separates the components of the project (engine, games, plugins) cleanly, allows defining a stric
- 1.9.0-beta6
- he release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years' worth of w... * OpenGL rendering plugin integrated into the engine, and support for Direct3D dropped. This eases fut... SP and gl node builder plugin integrated into the engine. Existing BSP and gl node data present in maps is... If you are upgrading an existing installation of Doomsday, note the following: * There has been numerou
- 1.9.0-beta6.1
- a6.1,1.9.0-beta6.1~@# ===== Fixes ===== ==== Engine ==== * Fixed: Models would not be drawn if th... * Updated source code building instructions in **doomsday/build**. ==== Engine ==== * Changed: Do not spread objlinks over two-sided linedefs when the middle... id z-fighting). ===== New features ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-s
- 1.9.0-beta6.2
- If you are upgrading an existing installation of Doomsday, note the following: * There have been change... dings; defaultbindings ===== Fixes ===== ==== Engine ==== * Fixed: "Segfault when starting jdoom w... =542099). * Fixed: "Menu items disappear after engine reset" (http://sourceforge.net/tracker/index.php?... or a future release. ===== Changes ===== ==== Engine ==== * Optimize: Improved load time with larg
- 1.9.0-beta6.3
- If you are upgrading an existing installation of Doomsday, note the following: * There have been change... dings; defaultbindings ===== Fixes ===== ==== Engine ==== * SIGSEGV when attempting to create stat... ded. Thanks yagisan. ===== Changes ===== ==== Engine ==== * Always force all non-middle seg sectio
- 1.9.0-beta6.5
- a6.5,1.9.0-beta6.5~@# ===== Fixes ===== ==== Engine ==== * Rendering bug that caused masked walls... tail&aid=2480726&group_id=74815&atid=542099 * "Doomsday corrupts jDoom.cfg" http://sourceforge.net/suppor... default is enabled). ===== Changes ===== ==== Engine ==== * Unix: When running in windowed mode, t... game window when the Control Panel (or any other Doomsday UI screen) is open. ==== Dependencies ==== *
- 1.9.0-beta6.7
- id=74815&atid=542099 ===== Changes ===== ==== Engine ==== * Windows: Minor tweaks to the way Doomsday interfaces with SDL_mixer in an attempt avoid a fatal
- 1.9.0-beta6.8
- ago — you can [[http://www.dengine.net/decade_of_doomsday|read more about the history of the project]] on t... If you are upgrading an existing installation of Doomsday, note the following: * There have been change... er games at this time. ===== Fixes ===== ==== Engine ==== * Mouse was grabbed even though disabled... id=74815&atid=542099 ===== Changes ===== ==== Engine ==== * Thing ids (as specified in [[thing]] d
- 1.9.7
- ted. You can start one on your own system via the Doomsday Frontend. In dedicated mode, the engine only shows a text mode console window. Presently ... ate (1 Mbps or better). ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.9.7]]