Fulltext results:
- overview_of_resources_doomsday_1.x
- = This page summarizes the usage of resources in Doomsday version 1. Most of this still applies equally well to Doomsday 2, but the introduction of [[:fs|packages]] in version 2 means the high-level management of resources is d... nt. ===== Resource files and containers ===== Doomsday uses multiple kinds of resource files: * Pla... usic and sound effects are loaded from WAD files. Doomsday has a mechanism that allows replacing these resou
- particle_generator_examples
- ach. Furthermore because of the generator limit (256 active generators) I have used the mobj type as Doomsday treats all Lost Souls as THE SAME generator. So 1... lend | srcvel | srcdir | static Center { -1 0 22 } Speed = .6 Speed rnd = .4 Spawn radius = .8 Spawn age = -1 Max age = -1 Particles = 600 Spawn rate = 1.2 Vector { 0 -2 0} Vector Rnd = 4 St
- tex_c
- //TexC// (//Doomsday Texture Compiler//) is a tool written by in 2002. ====== What is TexC? ====== TexC, or the Doomsday Texture Compiler, is a program that can generate the [[pnames]], [[texture1]] and [[texture2]] data from a texture definition source file. Tex... and then adding the compiled PNAMES and TEXTURE1/2 lumps into the map's WAD. Note that some map edi
- using_blender_to_create_a_model_for_doomsday
- ====== Using Blender to create a model for Doomsday ====== ===== Model Restrictions ===== Max bones you c... at max four different bone weights, any more and doomsday will output errors You must have a root bone loc... ion on it. Static models do not needs bones, but doomsday will log about missing animation ===== Calculat... another string said <code>ID = "SARG_RUN" Tics = 2;</code> And there are 8 "SARG_RUN" states This m
- resource_packaging_guidelines
- commended conventions for packaging resources for Doomsday 2. ===== Packaging an asset ===== Every asset, ... el, should be packaged into its own [[fs:packages|Doomsday 2 package]]. This will give users the freedom to lo... x** format is implemented by internally converting the add-on into a Doomsday 2 collection package.</note>
- md2tool
- ates). </code> ====== Installation ====== //md2tool// is included in the Doomsday distribution packages. {{veradd|1.9.10}} **Mac O... The source code is available in the [[http://github.com/skyjake/Doomsday-Engine/tree/master/tools/md2tool|Doomsday Git repository]].
- dd_direc
- //DD_DIREC// is a special lump recognised only by Doomsday. It contains a table that translates file paths t... es. An example is shown below: <code>FILE001 /Md2/jDoom/Some.md2 FILE002 Another.ded </code> Using DD_DIREC it is possible to include **any** files that Doomsday su
- addon_bundle
- TOC?? Now obsolete? --danij (talk) 01:30, 15 May 2015 (BST) ==== Definitions ==== <code>defs/</co... aded automatically** when the bundle is loaded by Doomsday. ==== Data ==== <code>data/</code> (optional, ... aded automatically** when the bundle is loaded by Doomsday. ===== Example ===== [[info]] metadata file for //"Amaze-DOOM"// (Episode One) by Mod-O-tron-2000! (-not a real mod): name: Amaze-DOOM Epis
- modding
- ces_doomsday_1.x|Doomsday 1 resources]] * [[:fs|Doomsday 2 file system]] * [[fs:Packages]] * [[:Assets]] * [[:ded|DED reference (Doomsday Engine Definitions)]] * [[xg:reference_guide|XG
- gl2_model_renderer
- ====== Model renderer (Doomsday 2) ====== The GL2 model renderer is the primary user of [[assets:model|3D model assets]]. Whenever a ... a thing enters a particular state. ==== Version 2.0 ==== * ''model.weapon.*'' for player weapon... manually, per-mesh with GL state parameters. * Doomsday Script timelines. * Animated shader variables.
- dd_defns
- DD_DEFNS in the script editor. * [[http://www.doomsdayhq.com/files.php?type=8|Wadtool]] -- Win32 command-line tool * [[http://www.doomworld.com
- info
- finition may also be a list. key <value1, value2, value3> Note that no assignment operator or col... {} ) choice display-color-bits { options <16, 32> subblock test ( hey = there ) } </code> ==... guration files]] * [[http://github.com/skyjake/Doomsday-Engine/blob/master/snowberry/cfparser.py|Info syn
- supported_3d_model_formats
- e describes the 3D model formats supported by [[gl2_model_renderer|Doomsday 2]]. Recommended formats: * FBX * MD5 Other supported formats: * 3DS * COLLADA * MD