Fulltext results:
- compiling_and_running_1.15_or_earlier_qmake
- /qt-5/qmake-manual.html|qmake]] in order to build Doomsday. ===== SDK requirements (1.15) ===== ==== Doomsday client, server, and libraries ==== **Window... ==== Building with Qt Creator ===== - Open **doomsday.pro** in Qt Creator. This is the main project... c component. Note, however, that most require the Doomsday 2 libraries (libcore, libgui, libappfw, libsh
- libcore
- he shared library that contains the core of the [[doomsday_engine]] version 2.((The actual file name dep... ore.so**.)) It is based on [[hawthorn]]. ====== Doomsday 2 architecture ====== Doomsday 2 comprises a set of libraries that act as the foundation of [[doomsday_client]], Server, [[shell]], and other applic
- developer_guidelines
- ====== Developer guidelines ====== Doomsday Engine is a diverse project that is free and open-source. As such, one of many ways to give back to Doomsday is by contributing code. Be it a bugfix, new... re, or even just cleanup, your work can help make Doomsday the most technically advanced Doom engine available today. When working with multiple persons on a
- automated_build_system
- releases for the project. ===== Overview ===== Doomsday's automated build system has been set up for ... ailable in [[https://launchpad.net/~sjke/+archive/doomsday|skyjake's PPA]]. On other operating systems,... he build number for March 7, 2011 is 66. When the Doomsday version number is incremented, the build numb... | | [[http://sourceforge.net/projects/deng/files/Doomsday%20Engine|SourceForge mirror]] | Past releases
- getting_started_1.15_or_earlier
- u to get started on software development with the Doomsday Engine. ====== Before you begin ====== It is important to understand, that Doomsday is an open source project. Doomsday is licensed under the [[http://www.gnu.org/licenses/gpl.html|G... ribution. ===== Requirements ===== Check that Doomsday's [[requirements]] are fulfilled. ====== To
- compiling_and_running_2.0
- ====== Compiling and running Doomsday 2.0–2.3 with CMake ====== Doomsday 2 is built with [[https://cmake.org|CMake]] 3.1 (or later). ==... . * Check out the [[https://github.com/skyjake/Doomsday-Engine|Doomsday-Engine]] repository from GitHub: <code bash>git clone --recursive https://github.co
- directory_structure
- such things as bringing some consistency into the Doomsday source directory structure. I think the follo... lude/ (engine's internal files) api/ (doomsday.h, dd_share.h, doomsday.def, etc.) defs/ (engine's definition files) plugins/ jdoom/ (the games should be just plugins like every
- quick_guide_to_amethyst
- e. The Amethyst source code is included in the Doomsday Engine Git repository: http://github.com/skyjake/Doomsday-Engine/tree/master/doomsday/tools/amethyst ===== Installation ===== Even though Amethyst is part of the Doomsday //tools// subdirectory, it can be built indep
- release_packaging
- ocess used for creating release packages of the [[doomsday_engine]] on various platforms. To create a r... vn_repository]]. At a minimum, the **distrib**, **doomsday** and **snowberry** directories are needed. ... ll package Snowberry, rebuild the PK3s, recompile Doomsday and all the plugins, and finally create an In... Linux, Unix, Mac OS X ====== In Unix-like OSes, Doomsday is compiled with [[http://www.cmake.org|CMake
- fluid_synth_plugin
- ynth]]. The FluidSynth audio plugin implements a Doomsday Music interface that synthesizes MIDI music i... , look for the "Audio configuration" printed in [[doomsday.out]]. It should contain a mention of FluidSy... th synthesizer that outputs PCM sample data using Doomsday's main SFX interface. In this mode, FluidSynt... ===== * Project using FluidSynth: http://www.doomworld.com/vb/source-ports/55307-modified-prboom-
- compilation_fedora_22
- mpiling in Fedora 22 ====== This page applies to Doomsday 2.0 or later. Assuming a clean installation of Fedora Workstation 22, Doomsday can be checked out, built, and installed with... it clone --recursive ssh://git@github.com/skyjake/Doomsday-Engine.git deng $ mkdir deng/build $ cd deng/... ILD_TYPE=Release -DPREFIX=${my_install_prefix} ../doomsday $ make $ make install </code> ===== Qt5OpenG
- compiling_and_running_3.0
- ====== Compiling and running Doomsday 3 with CMake ====== Doomsday 3 is built with [[https://cmake.org|CMake]] 3.1 (or later). ===== Sh... ctions ===== - Clone the repository. - Run ''doomsday/build/scripts/build_deps.py build'' to downlo
- savegame_converter
- This Doomsday [[plugin]] performs the task of translating legacy savegame formats to their Doomsday-native //.save// file equivalent by wrapping ... ool// console application. ====== Usage ====== Doomsday will automatically make use of this plugin to
- build_tools_for_unix
- ====== Build tools for Unix (Doomsday 1.x) ====== ===== Ubuntu ===== First, make sure you have the [... ke sure you have the toolchain installed to build Doomsday. You will need: GCC, Python, Git, and Qmake. ... s: emerge -nav zip git cmake In order to build doomsday you must have the following packages installe
- contributing
- ways you can contribute to the development of the Doomsday Engine: * Submit [[https://tracker.dengine... Contribute code via [[https://github.com/skyjake/Doomsday-Engine|GitHub pull requests]]. * Create 3D