Fulltext results:
- infine_script_reference
- mode]] is ''(game-mode)''. For example:<code>MODE:doom2-plut</code> | | secret| True if the current map ... re| True when a [[:shareware_wad]] is being used (DOOM 1, Heretic). Always false for [[:doom_ii]], [[:final_doom]] and [[:hexen]]. | | ultimate| True if the [[:game_mode]] is "[[:doom1-ultimate]]"
- values_for_doom
- ====== Values for Doom ====== When using the Doom Plugin, the following values can be edited in a Values definition: =====... Clip ammo : Amount of ammo given in a clip. In DOOM, small ammo items give two clips, large ammo item... erence Tables ===== ==== Weapon Numbers ==== In DOOM the weapon numbering is as follows: ^ Number^ We
- thing
- g syntax: Flags = solid | shootable ^ Flag^ Doom^ Heretic^ Hexen^ Description | | special| Yes| Ye... ed to the camera. | ==== Flags2 ==== ^ Flag^ Doom^ Heretic^ Hexen^ Description | | alwayslit| Yes| ... | dropped| | | Yes| | | boss| Yes| Yes| Yes| In Doom. Heretic and HeXen, this renders the bad guy immu... n a things states. | ==== Flags3 ==== ^ Flag^ Doom^ Heretic^ Hexen^ Description | | noinfight| Yes|
- episode
- roduced by Hexen and then later expanded by other Doom source ports. Support for the Hexen-dialect of [[... onality offered by Doomsday (particularly in the ZDoom-dialect), we advise that Doomsday specific mods u... {{page>episode_syntax}} ===== Examples ===== Doom's first episode, "Knee-Deep in the Dead" as an Ep
- sound
- in the original Heretic (and also the Chaingun in Doom, though this particular case is broken) used the ... d when this one sound is started. For example, in Doom a group is used to ensure that both the chainsaw
- state
- ters or numbers. For instance, the sprtie name of Doom's Imp is "TROO". ==== Frame ==== The frame of ... number refers to the eight rotations an object in Doom can have. 1 is front facing, 3 is left, 5 is back
- altering_and_copying_definitions
- s no effect. <code> # Apply a weak green glow to Doom's nukage barrel. Light { State = "BAR1"; Flag
- finale
- a lot more. The finales of the original [[games:Doom]], [[games:Heretic]] and [[games:Hexen]] typicall
- group
- animations such as the animated water in [[games:Doom]]. Alternatively they can also be used to tell th
- light
- = mapid|game|pwad/iwad|gamemode eg = "e1m1|doom|iwad|doom1-ultimate" # Indicates that this is a bias light source and not a dynamic # light
- map_info
- = {{page>map_info_syntax}} ==== Examples ==== Doom's first map, "Hangar" in Map Info form: Map
- material_syntax
- ation factor. ==== Light (1.10 →) ==== {{ file:doom_light_decorations.jpg?235x0}} Up to 16 light deco
- sector_type_syntax
- number **8** is specified, which, is the same as Doom's "Light Glows" sector type, then **this** sector
- syntax
- ple ===== The following snippet (taken from //libdoom.pk3:defs/doom1/materials.ded//) serves as good example of what a //.DED// file typically looks like:
- values
- llo ===== See also ===== * [[ded:Values for Doom]] * [[ded:Values for Heretic]] * [[ded:Valu