Fulltext results:
- world @script:module
- ates //pos//. The //type// must be an existing [[ded:Thing]] ID, for example "POSSESSED". The //pos//... L~angle~@# ( ) (Availability: added in [[version:2.3.2]]) Returns the angle of the thing: 0 = East, 90 = North, 180 = West, 270 = South. #@Identifier_HTML~attack~@# ( #@Arg_
- sound @ded
- ====== Sound (DED) ====== A **Sound** definition is used to define the presence and in-game playback c... ncy shifting on the sample. | | shift2 | Use type 2 periodic random frequency shifting on the sample
- app @script:module
- Hexen.) Returns the current armor type (0, 1, or 2) of the player. #@Identifier_HTML~giveAmmo~@# (... d by the State definitions in Heretic's **objects.ded**. #@Identifier_HTML~setLocalQuake~@# ( #@Arg
- audio @script:module
- itter object. //sound// must be a valid ID of a [[ded:sound|Sound definition]]. //volume// is the volum... artSound()]] to play a sound originating from a [[ded:thing]]. #@Identifier_HTML~setAmbientSequence~@... # ) (Availability: Heretic only; since [[version:2.3]]). In Heretic, ambient sound effects are linked to DoomEd numbers 1200-1299. When one of these map spots is placed in
- thing @ded
- ====== Thing (DED) ====== ===== Syntax ===== <code> Thing { ID = "" Doomed Number = 0 Name = ""... state series. This field can be any value from 0-255. 255 means 100%, while 0 obviously means 0. Note that if a thing has a pain chance higher than 0, ... i.e the player) to travel off cliff's higher than 24 unit's. Missiles also need this flag. | | pickup
- state @ded
- ====== State (DED) ====== ===== Syntax ===== <Copy> State { ID = ""; Flags = flaga | fl... If you want to use the C frame, you would enter a 2 in this frame. Basically A=0, B=1, C=2... Examples of frames are xxxxA1 and xxxxA2A8 The number re... ll bright here by offsetting the frame number by 32768. In this case A=32768, B=32769, C=32770. But t
- model @assets
- derer]]. The article applies to version [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representing things (model... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th
- 2.2 @version
- <- 2.1.2 ^ Versions ^ 2.2.1 -> ====== Version 2.2 ====== This release has several bug fixes and modding related enhancemen
- overview_of_resources_doomsday_1.x @modding
- elow: <code> FILE001 /Md2/jDoom/Some.md2 FILE002 Another.ded</code> Each line in //DD_DIREC// contains a lum... assembly/ data1.lmp data2.lmp powerplant.2/ a-E2M3.lmp b-THINGS.lmp xyz.lmp</... ) (A) | Yes| Yes| -| - | | 16-bit| -| -| -| - | | 24-bit| -| Yes| Yes| Yes (B) | | 32-bit (alpha channel)| -| Yes| -| Yes (B) | (A) = the palette doe
- doomsday @guide:2.2:man
- : Set the UI pixel density. For example: ''-dpi 2.0'' ; ''-errors'' : Set the name of the error... isode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | ''-height'' : Set the horiz... rst versions were released in late 1999 and early 2000. Several people have been involved in the proj... doom1-ultimate| Ultimate Doom* | | | doom2| Doom 2 | | | doom2-plut| Final Doom: Plutonia Experiment
- readme_macos @guide:2.2
- rst versions were released in late 1999 and early 2000. Several people have been involved in the proj... OS 10.10 * Supported CPU architectures: 64-bit/32-bit Intel * GPU with OpenGL 3.3 hardware accele... doom1-ultimate| Ultimate Doom* | | | doom2| Doom 2 | | | doom2-plut| Final Doom: Plutonia Experiment... doom Phase 1 | | | doom2-freedoom| Freedoom Phase 2 | | | doom1-bfg| Ultimate Doom (Doom 3 BFG Editio
- readme_windows @guide:2.2
- rst versions were released in late 1999 and early 2000. Several people have been involved in the proj... nd effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for MIDI) Multiplayer: * Supports up to [[15 player games]]... doom1-ultimate| Ultimate Doom* | | | doom2| Doom 2 | | | doom2-plut| Final Doom: Plutonia Experiment
- readme_macos @guide:2.3
- rst versions were released in late 1999 and early 2000. Several people have been involved in the proj... OS 10.10 * Supported CPU architectures: 64-bit/32-bit Intel * GPU with OpenGL 3.3 hardware accele... doom1-ultimate| Ultimate Doom* | | | doom2| Doom 2 | | | doom2-plut| Final Doom: Plutonia Experiment... doom Phase 1 | | | doom2-freedoom| Freedoom Phase 2 | | | doom1-bfg| Ultimate Doom (Doom 3 BFG Editio
- doomsday @guide:2.3:man
- : Set the UI pixel density. For example: ''-dpi 2.0'' ; ''-errors'' : Set the name of the error... isode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | ''-height'' : Set the horiz... rst versions were released in late 1999 and early 2000. Several people have been involved in the proj... doom1-ultimate| Ultimate Doom* | | | doom2| Doom 2 | | | doom2-plut| Final Doom: Plutonia Experiment
- readme_windows @guide:2.3
- rst versions were released in late 1999 and early 2000. Several people have been involved in the proj... nd effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for MIDI) Multiplayer: * Supports up to [[15 player games]]... doom1-ultimate| Ultimate Doom* | | | doom2| Doom 2 | | | doom2-plut| Final Doom: Plutonia Experiment