Fulltext results:
- particle_generator_examples
- les ====== This articles contains a number of [[ded:generator|particle generator definition]] examples. (The syntax of these DED examples is not the most exemplary. The Stages in... 00 Lost Souls in view and it's trying to spawn eg 200 particles for each. Furthermore because of the generator limit (256 active generators) I have used the mobj type as
- overview_of_resources_doomsday_1.x
- elow: <code> FILE001 /Md2/jDoom/Some.md2 FILE002 Another.ded</code> Each line in //DD_DIREC// contains a lum... assembly/ data1.lmp data2.lmp powerplant.2/ a-E2M3.lmp b-THINGS.lmp xyz.lmp</... ) (A) | Yes| Yes| -| - | | 16-bit| -| -| -| - | | 24-bit| -| Yes| Yes| Yes (B) | | 32-bit (alpha channel)| -| Yes| -| Yes (B) | (A) = the palette doe
- using_blender_to_create_a_model_for_doomsday
- ===== Calculating "thing" speed ===== Objects.ded from libdoom.pk3 said <code>ID = "SERGEANT" Speed... another string said <code>ID = "SARG_RUN" Tics = 2;</code> And there are 8 "SARG_RUN" states This means that the Demon walk cycle lasts 8*2=16 game tics, and it moves 10*8=80 world units pe... hould get the object pixels height, times it by 1.2, then divide it by 20, then when exporting the mo