Fulltext results:
- world @script:module
- version:2.3.2]]) Returns the angle of the thing: 0 = East, 90 = North, 180 = West, 270 = South. #@Identifier_HTML~attack~@# ( #@Arg_... ) Changes the angle of the thing to //degrees//. 0 = East, 90 = North, 180 = West, 270 = South. #@Identifier_HTML~setNoBlocking~@# (... emitter. By default, the volume is at maximum (1.0). There must be a [[ded:sound|Sound definition]] with a matching //id//. ... : Spawn thing at the floor. ===== Old versions ===== * [[/script/module/world?rev=1576428056|2.2]]
- defs @script:module
- 0, 0, 0 ] name: Zombieman painChance: 200 radius: 20 reactionTime:8 sounds: [ popain, podth1, posact, , posit1 ] spawnHealth: 20 speed: 8 states: [ POSS_STND, POSS... re stored in the order they were read from the [[:DED]] files. The order is meaningful because generall
- sound @ded
- ====== Sound (DED) ====== A **Sound** definition is used to define the presence and in-game playback c... File Name = ""; Flags = ""; Group = 0; Max Channels = 0; Priority = 0; Link = ""; Link Pitch = 0; Link Volume = 0; } ==== Id ==== Uniq
- app @script:module
- lable in Hexen.) Returns the current armor type (0, 1, or 2) of the player. #@Identifier_HTML~giveAmmo~@# (... ed up Phoenix Rod flame thrower. The default is 350 tics (10 seconds). After this duration, ammo will be depleted and the player must start a new attack... d by the State definitions in Heretic's **objects.ded**. #@Identifier_HTML~setLocalQuake~@# ( #@Arg
- audio @script:module
- bient sound effects are linked to DoomEd numbers 1200-1299. When one of these map spots is placed in a ... /sequenceNumber// zero corresponds DoomEd number 1200. There can be up to eight sequences playing in th... tic's built-in sequences ("Drops", DoomEd number 1202): <code> Audio.setAmbientSequence(2, [ "pla... undID, volume | Play a sound at specified volume (0...127) | | ''playrelvol'' | soundID, volumeOffset | Pl
- thing @ded
- n" state series. This field can be any value from 0-255. 255 means 100%, while 0 obviously means 0. Note that if a thing has a pain chance higher than 0, it must have a "p
- state @ded
- e the A frame of the TROO sprite, you would enter 0 in this field. If you want to use the C frame, you would enter a 2 in this frame. Basically A=0, B=1, C=2... Examples of frames are xxxxA1 and xxxxA2A8 The number refers to th... ll bright here by offsetting the frame number by 32768. In this case A=32768, B=32769, C=32770. But this method is deprecated as of Doomsday 1.9.0-beta6 (use [[#Flags|Flags]] instead). ==== Tics
- model @assets
- efinition. ===== Materials ===== In [[version:2.0]], model materials are collections of texture ima... @0 { diffuseMap = "Ettin_Diffuse_1024.tga" normalMap = "Ettin_Normal_1024.tga" specularMap = "Ettin_SpecGloss_1024.tga" emissiveMap = "Ettin_Emissive_1
- addon_box @fs
- ttp://www.moddingworld.com author: Mod-O-tron-2000 copyright: 2015 license: Do what you will, I don't care readme = "Amaze-DOOM TC
- 2.2 @version
- and modding related enhancements. #@Release_HTML~2019-12-18,2.2.0,build3272~@# ===== New features ===== **Doomsda... for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered. * ... ==== See also ===== * [[https://blog.dengine.net/2019/12/whats-new-in-2.2|What's new in 2.2 (blog post)]]
- overview_of_resources_doomsday_1.x @modding
- below: <code> FILE001 /Md2/jDoom/Some.md2 FILE002 Another.ded</code> Each line in //DD_DIREC// contains a lum... "-ck", for example //brnbigc-ck.png//. Both cyan (0,255,255) and purple (255,0,255) are used as keys, and will be replaced with tr... m and Heretic. In Hexen, it's the player's class (0=Fighter, 1=Cleric, 2=Mage). //tableNum// is the index number of the co... in the raw screen format, which is used to store 320 x 200 pixel paletted images. A lump containing a raw sc
- readme_macos @guide:2.2
- rst versions were released in late 1999 and early 2000. Several people have been involved in the project... Finder. Note that custom games created in version 2.0 or earlier share a save folder with the built-in ... ted to your computer. Additionally, UDP ports 13209-13224 are used for detecting servers running on ... t-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall configura
- doomsday @guide:2.2:man
- : Set the UI pixel density. For example: ''-dpi 2.0'' ; ''-errors'' : Set the name of the error o... rst versions were released in late 1999 and early 2000. Several people have been involved in the project... rowser. Note that custom games created in version 2.0 or earlier share a save folder with the built-in ... ted to your computer. Additionally, UDP ports 13209-13224 are used for detecting servers running on
- readme_windows @guide:2.2
- rst versions were released in late 1999 and early 2000. Several people have been involved in the project... nd effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for MIDI) Mul... plorer. Note that custom games created in version 2.0 or earlier share a save folder with the built-in ... ted to your computer. Additionally, UDP ports 13209-13224 are used for detecting servers running on
- readme_macos @guide:2.3
- rst versions were released in late 1999 and early 2000. Several people have been involved in the project... Finder. Note that custom games created in version 2.0 or earlier share a save folder with the built-in ... ted to your computer. Additionally, UDP ports 13209-13224 are used for detecting servers running on ... t-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall configura