Fulltext results:
- syntax @wiki
- esize to given width: {{wiki:dokuwiki-128.png?50}} Resize to given width and height((when the asp... the new ratio before resizing)): {{wiki:dokuwiki-128.png?200x50}} Resized external image: {{https://secure.php.net/images/php.gif?200x50}} Real size: {{wiki:dok... esize to given width: {{wiki:dokuwiki-128.png?50}} Resize to given width and height: {{wiki:doku
- functions @script:walkthrough
- sed in the end. def func1(): pass def func2() end The ''return'' statement is used to retu... def func5(a, b, c) Default values can be included. def func5(a, b='default', c=100) When calling a function, all arguments must have values. Argument names can always be included in
- world @script:module
- #@Identifier_HTML~angle~@# ( ) (Availability: added in [[version:2.3.2]]) Returns the angle of the thing: 0 = East, 90 = North, 180 = West, 270 = South. #@Identifier_HTML~attack~@# ( #@Arg_HTML~Number,d... #@Arg_HTML~Number,degrees~@# ) (Availability: added in [[version:2.3.2]]) Changes the angle of the thing to //degrees//. 0 = East, 90 = North, 180 = West, 270 = South. #@Identifier_HTML~setNoBlocking~@# (
- version
- | [[version:2.3.1]] | 3685 | | | ::: | [[version:2.3]] | 3650 | DOOM render hacks, more scripting improvements ... | [[version:2.1.1]] | 2967 | | | ::: | [[version:2.1]] | 2900 | Downloading files from server, UI improvements, custom IWADs, OpenGL 3.3 | ^ |||| | 2.0 | [[version:2.0.3]] | 2464 | | | ::: | [[version:2.0.2]] | 2372 | | | ::: | [[version:2.0.1]] | 2311 | | | ::: | [[
- troubleshooting @guide
- forum]] * [[http://talk.dengine.net/discussion/2757/how-to-report-bugs-technical-issues|How to rep... version and build type, game configuration and loaded mods are included. These details may be crucial when trying to figure out what is causing the issue. ... enderer slowdown ==== Since version [[version:1.10]], the renderer has been inflicted with some perf
- 2.3 @version
- dds new Doomsday Script bindings. #@Release_HTML~2020-12-30,2.3.0,build3650~@# ===== New features ===== **DOOM render hacks... upported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 tra... Several new [[https://tracker.dengine.net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, player, and thing prope... sequences can be redefined and new ones can be added via the [[script:module:audio#setAmbientSequence|
- build_tools_for_unix @devel
- r system. ===== See also ===== * [[:devel|Getting started]] * [[compiling_and_running_2.0]]
- defs @script:module
- 0, 0, 0 ] name: Zombieman painChance: 200 radius: 20 reactionTime:8 sounds: [ popain, podth1, posact, , posit1 ] spawnHealth: 20 speed: 8 states: [ POSS_STND, POSS... re stored in the order they were read from the [[:DED]] files. The order is meaningful because generall
- sound @ded
- ====== Sound (DED) ====== A **Sound** definition is used to define the presence and in-game playback c... File Name = ""; Flags = ""; Group = 0; Max Channels = 0; Priority = 0; Link = ""; Link Pitch = 0; Link Volume = 0; } ==== Id ==== Uniq
- app @script:module
- lable in Hexen.) Returns the current armor type (0, 1, or 2) of the player. #@Identifier_HTML~giveAmmo~@# (... e internal ammo type IDs defined in doomdef.h or h2def.h. #@Identifier_HTML~giveArmor~@# ( #@Arg_H... * App.Player.PT_FLIGHT * App.Player.PT_HEALTH2 * App.Player.PT_INFRARED * App.Player.PT_INVI... App.Player.PT_SHIELD * App.Player.PT_WEAPONLEVEL2 #@Identifier_HTML~health~@# ( ) Returns the cu
- audio @script:module
- bient sound effects are linked to DoomEd numbers 1200-1299. When one of these map spots is placed in a ... /sequenceNumber// zero corresponds DoomEd number 1200. There can be up to eight sequences playing in th... tic's built-in sequences ("Drops", DoomEd number 1202): <code> Audio.setAmbientSequence(2, [ "pla... undID, volume | Play a sound at specified volume (0...127) | | ''playrelvol'' | soundID, volumeOffset | Pl
- reference @script
- In older versions: [[/script/reference?rev=1576480962#using_doomsday_script|2.2]] ==== Editor support ==== * Visual Studio C
- map_info_syntax @ded
- customized ambient sound sequences in Heretic. Added in [[version:2.3]]. ==== Sky height (deprecated) ==== Height of the sky sphere (0-1). The real height is an angle determined using Pi/2 * (sky height), which means if the sky height is ... Color limit : Specifies how small an intensity (0-1) the sky fadeout color (top line of the texture... Sky Model (deprecated) ==== There can be up to 32 Sky Model blocks in a Map Info definition. Each b
- thing @ded
- n" state series. This field can be any value from 0-255. 255 means 100%, while 0 obviously means 0. Note that if a thing has a pain chance higher than 0, it must have a "p
- state @ded
- e the A frame of the TROO sprite, you would enter 0 in this field. If you want to use the C frame, you would enter a 2 in this frame. Basically A=0, B=1, C=2... Examples of frames are xxxxA1 and xxxxA2A8 The number refers to th... ll bright here by offsetting the frame number by 32768. In this case A=32768, B=32769, C=32770. But this method is deprecated as of Doomsday 1.9.0-beta6 (use [[#Flags|Flags]] instead). ==== Tics