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— | ded:texture_environment [2017-03-16 06:50] (current) – skyjake | ||
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+ | ====== Texture Environment (DED) ====== | ||
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+ | A **Texture Environment** definition is used to link a set of [[Material]]s with an [[Environment]]. | ||
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+ | ===== Syntax ===== | ||
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+ | Texture Environment { | ||
+ | Id = ""; | ||
+ | < | ||
+ | Id = ""; | ||
+ | } | ||
+ | } | ||
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+ | ==== Id ==== | ||
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+ | Identifier of the environment. See [[Environment]] | ||
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+ | ==== < | ||
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+ | There can be any number of namespace groups inside each texture environment definition of multiple types. See [[Material# | ||
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+ | === Id === | ||
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+ | Unique identifier of a material to give the referenced environment. See [[Material# | ||
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+ | ===== Examples ===== | ||
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+ | Texture Environment { | ||
+ | ID = " | ||
+ | Texture { Id = " | ||
+ | Texture { Id = " | ||
+ | Flat { Id = " | ||
+ | } | ||
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+ | ===== See also ===== | ||
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+ | * [[Environment]] | ||
+ | * [[Material]] | ||
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