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ded:texture_environment [2017-03-16 08:50] (current)
skyjake
Line 1: Line 1:
 +====== Texture Environment (DED) ======
 +
 +
 +A **Texture Environment** definition is used to link a set of [[Material]]s with an [[Environment]].
 +
 +
 +===== Syntax =====
 +
 +  ​
 +  Texture Environment {
 +    Id = "";​
 +    <​material namespace>​ {
 +      Id = "";​
 +    }
 +  }
 +
 +
 +
 +==== Id ====
 +
 +Identifier of the environment. See [[Environment]]
 +
 +
 +==== <​material namespace>​ ====
 +
 +There can be any number of namespace groups inside each texture environment definition of multiple types. See [[Material#​namespace]]
 +
 +
 +=== Id ===
 +
 +Unique identifier of a material to give the referenced environment. See [[Material#​id]]
 +
 +
 +===== Examples =====
 +
 +  ​
 +  Texture Environment {
 +    ID = "​Wood";​
 +    Texture { Id = "​BRNBIGC";​ }
 +    Texture { Id = "​BRNBIGL";​ }
 +    Flat { Id = "​FLAT5_2";​ }
 +  }
 +
 +
 +===== See also =====
 +
 +  *  [[Environment]]
 +  *  [[Material]]
 +
 +
 +
 +
  
ded/texture_environment.txt ยท Last modified: 2017-03-16 08:50 by skyjake