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ded:generator_triggers [2017-03-20 08:02]
skyjake
ded:generator_triggers [2017-03-20 08:02] (current)
skyjake [State triggered]
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-//State// triggering means that the generator is spawned when any [[mobj]] enters the [[state]] the generator has been associated with. The mobj in question will become the source of the generator. ​//State// triggering is especially useful with "one time" effects such as explosions.+//State// triggering means that the generator is spawned when any [[mobj]] enters the [[state]] the generator has been associated with. The mobj in question will become the source of the generator. State triggering is especially useful with "one time" effects such as explosions.
  
-{{notice|Note|This trigger method should be avoided with [[thing]]s that have a loop of states (if the [[generator#​Flags|spawn]] flag is not also used). This can lead to generators being spawned more frequently than necessary (perhaps breaching the [[generator#​Limitations|active generator limit]]).}}+This trigger method should be avoided with [[thing]]s that have a loop of states (if the [[generator#​Flags|spawn]] flag is not also used). This can lead to generators being spawned more frequently than necessary (perhaps breaching the [[generator#​Limitations|active generator limit]]).
  
  
ded/generator_triggers.txt ยท Last modified: 2017-03-20 08:02 by skyjake