Fulltext results:
- doomsday @guide:2.3:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- doomsday @guide:2.2:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- doomsday @guide:2.1:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- readme_macos @guide:2.3
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... DL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] s... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- readme_macos @guide:2.2
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... DL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] s... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- readme_macos @guide:2.1
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... DL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] s... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- readme_windows @guide:2.3
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... DL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Window... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- readme_windows @guide:2.2
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... DL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Window... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- readme_windows @guide:2.1
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... DL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Window... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- packages @fs
- ^^ </code> Anything following the left-most underscore (_) found in the package file name is excluded from the package identifier. Doo... version number from the part following the underscore. **Folders and ZIPs.** A package may be either a... and any amount of other information. **The Info file.** The root folder of the package must contain a file named **info.dei** or **Info**. This is the prima
- 2.1 @version
- jpg?190}} **Game-specific save folders.** Game profiles have individual save folders so that their save files won’t conflict. When it comes to old custom profiles you may have, you can manually create a new save folder (right-click on the profile), but you’ll need to move any existing save files
- core @script:module
- $ d.values() ⇒ [ value1, value2 ] </code> ===== Core.File ===== #@Identifier_HTML~description~@# ( ) #@Id... a~@# ) ===== Core.Folder ===== Parent class for File objects that represent folders. Folders are derived both from Core.File and Core.Folder. ===== Core.RemoteFile ===== ===== Core.String ===== Base class for values of type Text. #@Identifi
- libcore @devel
- the name of the shared library that contains the core of the [[doomsday_engine]] version 2.((The actual file name depends on the platform: * On Windows, it is **deng_core.dll**. * On Mac OS X, it is **libdeng_core.dylib**. * On Linux, it is **libdeng_core.so**.)) It is based on [[hawthorn]]. ====== Doomsday 2 a
- model @assets
- == ^ Variable ^ Description | | ''path''| Model file to be used. The path is relative to the file where the metadata is defined (e.g., **Info** of the packa... ng:supported 3D model formats]] for details about file formats. | | ''front''| Front vector in the model... other material properties specified in the model file are currently ignored. The shader ''model.skelet
- 1.15 @version
- ,1.15.0,build1616~@# ===== Highlights ===== {{ file:custom_episode.jpg?320x0}} **Custom episodes.** [... imilar to the original Doom on a VGA display. {{ file:pixel_density.jpg?320x0}} **UI improvements.** Re... en added where you can specify the MIDI soundfont file conveniently. On OS X, there is now support for retina (HiDPI) displays. {{ file:delete_savegame.jpg?320x0}} **Set IWAD folder in