Fulltext results:
- 2.2.2
- ly invisible due to being rendered with incorrect clip plane distances. * Player 3D weapon models tha
- 2.2.1
- ot being restored * Player weapon 3D model near clipping reduced #@Release_HTML~2020-01-14,2.2.1,bui
- 2.1
- nd view options. * **Multiplayer convenience:** Clients will automatically download missing PWADs fro... you can manually create a new save folder (right-click on the profile), but you’ll need to move any ex... aneous ===== **Remote file access.** Multiplayer clients are able to access files on the server. This
- 1.10
- rvers_on_lan]]: implemented for the [[shell]] and client * [[gui_for_dedicated_server]]: the [[shell
- 2.0.1
- uded in stable releases; now removed (net.dengine.client.testmodel, etc.) #@Issue_HTML~2240~@# * Impr
- 2.0
- es in Home UI and quickly try them out with a few clicks. {{ image:serpent_staff.jpg?320}} **New 3D mo
- detailed_list_of_changes_in_doomsday_version_1.14
- being applied correctly. * Ringzero: Excessive clipping of button contents in the Game Selection men... toolbar icons with modern style that matches the client UI. ==== Scripting ==== * A new [[:recor... . * Doomsday 2 UI framework was split from the client and placed to its own [[:libappfw|shared libra
- 1.8.5
- ===== Fixes ===== * fixed: [[dynamic_light]] clipping in the case where lights are in the same [[s
- 1.9.0-beta1...4
- === Common Code Library ==== * Automap is not clipped to its window.</noinclude> ====== Fixes ===
- 1.9.0-beta5
- se candidate phase there were several issues with clients connecting to a server, where other clients sometimes crashed, or the new client was denied access due to a "ghost" player left behind by a client that had previously exited the game via crashi
- 1.9.0-beta6
- ease. You are able to connect to a server but the client is unable to move. ==== Audio ==== The aud... * Drawing Models whose skin is determined by cycling through a range over time, would continue animating with the client paused. * When drawing the console, if a ba... od of circumventing cheat protection to allow the client the use of various automap cheats in multiplay
- 1.9.0-beta6.2
- attack if attempted when the Maulotaur's feet are clipped (it is in a non-solid). Enabled by default.
- 1.9.0-beta6.3
- when trying to transmit a "huge" InFine script to clients. ==== jDoom ==== * Icon of Sin explosio
- 1.9.0-beta6.6
- oup_id=74815&atid=542099 ==== Hexen ==== * "Clip through a wall if an object is near". http://sou
- 1.9.0-beta6.8
- tail&aid=2896917&group_id=74815&atid=542099) * Clipping issues with mobjs vs T_MovePoly-type polyobj