Fulltext results:
- 1.9.0-beta6 @version
- n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... d at the same time, reduce the size of maps. Both DOOM2:Plutonia and DOOM2:TNT are once again fully playable. * Fatal error when attempting to build sector... AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems wit
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- e when using the statusbar-span view. * "IDMUS cheat broken (not DOOM2)". http://sourceforge.net/tracker/index.php?func... p and idspispopd cheats worked in all variants of DOOM. * Flickering of the Tower of Babel on the epi... amically spawned BOSSTARGETs (e.g., using the [[:ccmd]] [[:spawnmobj]]) not working as expected. * U... raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]]
- jdoom_version_1_15_0-beta1_.4 @games
- <noinclude> {{verlinks|jDoom|1.14.6|1.15.0-beta1...4|1.15.0-beta5}} {{relinfo|jDoom|1.15.0-beta4|May 28, 2006|new, fix|1.15.0-beta4.0... ting [[boss_brain]] vs missile collisions. * [[doom2]]'s **MAP30** could not be completed if [[cvar]]... g correctly. * A logic error in the original [[doom]] which prevented the **GOTMEDINEED** message fro