Fulltext results:
- 2.3
- render hack support and adds new Doomsday Script bindings. #@Release_HTML~2020-12-30,2.3.0,build3650~@# =... //tracker.dengine.net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, player, an
- 2.2
- rrent uses of scripting]] in Doomsday. New script bindings have been added for playing sounds and showing in... -game messages, for example. The set of available bindings will continue to grow in the future. Also, don’t
- 2.1
- e one for changing weapon switching priority. The Bindings submenu now wraps the bound items on multiple lin
- 1.12
- eference#Standard_library_modules|Doomsday Script bindings]] for engine functionality. ==== Progress on ro
- 1.9.0-beta1...4
- Controllers ===== * ccmd 'listbindings': List bindings in a specific binding class (<code>listbindings m
- 1.9.0-beta5
- the "game" binding class resulted in the control bindings of all classes for the given event to be unbound.
- 1.9.0-beta6
- ghlights: * Redesigned, more powerful control bindings subsystem. Axis controls can be bound to player c... * There has been numerous changes to the control bindings system. We recommend resetting your old bindings with the following console command: clearbindings; defau
- 1.9.0-beta6.2
- een changes to the game controls and some default bindings have changed also. We recommend resetting your old bindings with the following console command: clearbindin
- 1.9.0-beta6.3
- een changes to the game controls and some default bindings have changed also. We recommend resetting your old bindings with the following console command: clearbindin
- 1.9.0-beta6.6
- 4815&atid=542099 * Added missing default event bindings for //viewsize -/+// (keyboard minus, equals). * After changing the event bindings for //inventory prev/next// and //viewsize -/+//
- 1.9.0-beta6.8
- een changes to the game controls and some default bindings have changed also. Particularly the strafing bindings have changed. We recommend resetting your old bindings with the following console command: clearbindings... n code library ==== * Adjusted player control bindings to match how the original games operate. Sidestep
- 1.9.0-beta6.9
- ly eaten by the sequence responder, causing their bindings to be skipped. * "Controls UI show/hide menu r
- 1.9.7
- nly offering a 32-bit build at this time. * **Bindings.** The input event and player control [[bindings]] system has been enhanced with more flexibility and conte... rmation. For instance, its now possible to create bindings that apply only in multiplayer or, say, when the ... ser configs: **./configs/<gamename>/<profilename>/bindings.cfg** If you wish to continue to use configs cre
- detailed_list_of_changes_in_doomsday_version_1.9.7
- size (up to 4 MB msgs now supported) * disable bindings for MP chat if there is only one player in game
- 1.9.8
- of Doomsday, note the following: * The default bindings for F11 (F11=toggle fullscreen, Alt-F11=release mouse pointer) are created only after you reset bindings with the ''defaultbindings'' command. Alternative... you can copy this to your **configs/(game)/player/bindings.cfg**: <code> bindevent "global:key-f11-down + ke