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readme_windows @guide:2.2
43 Hits, Last modified: 7 years ago
e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="environ"></a></html>
readme_windows @guide:2.3
43 Hits, Last modified: 7 years ago
e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="environ"></a></html>
readme_windows @guide:2.1
42 Hits, Last modified: 8 years ago
The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="environ"></a></html>
doomsday @guide:2.3:man
39 Hits, Last modified: 7 years ago
y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... d prompt. (The variable ''Config.resource.recursedFolders'' determines if subdirectories should be searche... Clicking the X lets you delete the save. **Save folders.** Each game is assigned a unique save folder wh
doomsday @guide:2.2:man
39 Hits, Last modified: 7 years ago
y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... d prompt. (The variable ''Config.resource.recursedFolders'' determines if subdirectories should be searche... Clicking the X lets you delete the save. **Save folders.** Each game is assigned a unique save folder wh
readme_macos @guide:2.2
38 Hits, Last modified: 7 years ago
e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="paths_file"></a></htm
doomsday @guide:2.1:man
38 Hits, Last modified: 8 years ago
y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically via the user interface, for instance whe... Clicking the X lets you delete the save. **Save folders.** Each game is assigned a unique save folder where all the save files of the game are kept. Right-click
readme_macos @guide:2.3
38 Hits, Last modified: 7 years ago
e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="paths_file"></a></htm
readme_macos @guide:2.1
37 Hits, Last modified: 8 years ago
The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="paths_file"></a></htm
readme_windows @guide:2.0
33 Hits, Last modified: 9 years ago
The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. Note that the subfolders are game-spec
doomsday @guide:2.0:man
29 Hits, Last modified: 9 years ago
y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically via the user interface, for instance whe... your existing game profiles. **Configuring the folders where packages are found.** To let Doomsday know... where your packages can be found, either select "Folders" in the Packages tab's actions menu (the "..." b
readme_macos @guide:2.0
28 Hits, Last modified: 9 years ago
The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. Note that the subfolders are game-spec
1.9.0-beta6 @version
26 Hits, Last modified: 9 years ago
r to installing this release. The default runtime folder and location where Snowberry saves user profiles ... * Algorithm used for determining the position of automatically calculated lights and halos on sprites w... _id=74815). ==== Common code library ==== === Automap === * Issues with marked points. Now rotat... protection to allow the client the use of various automap cheats in multiplayer games (http://sourceforg
packages @fs
26 Hits, Last modified: 7 years ago
he folder **/defs** inside the package. Only this folder is checked — any DED files in subfolders are not automatically read. You can use the ''Include'' directive in DED files to read further DEDs from subfolders. ==== Icon image for the UI ==== Packages ca... loaded, the package appears under the **/packs** folder also under the alias in addition to its real iden... hen distributing a package, the top-level package folder should be zipped, and its extension should be **.
automatic_file_mapping_in_pk3 @modding
24 Hits, Last modified: 9 years ago
:virtual directory stucture]] within a PK3. These automatic mappings allow for easy use of Doomsday's folder structure when making addons. ===== Automatic r... 1.9.x) ===== All files in the following virtual folders of a PK3 (including subfolders) are automatically moved to the correct (virtual) location ... c/ * romero.mp3 * mycoolwad.wad * myded.ded ===== See also ===== * [[:auto_folders]]
pk3 @fs
23 Hits, Last modified: 6 years ago
use_hires_textures_in_your_map @howto
22 Hits, Last modified: 17 years ago
2.1 @version
18 Hits, Last modified: 7 years ago
1.9.0-beta1...4 @version
16 Hits, Last modified: 9 years ago
lump_assembly @fs
15 Hits, Last modified: 8 years ago
version_1.2 @snowberry
15 Hits, Last modified: 19 years ago
shell_help @multiplayer
12 Hits, Last modified: 8 years ago
shell_help_2.0 @multiplayer
12 Hits, Last modified: 8 years ago
plugin @snowberry
9 Hits, Last modified: 18 years ago
operator_expressions @script:walkthrough
8 Hits, Last modified: 7 years ago
shell_help_1.14-1.15.8 @multiplayer
8 Hits, Last modified: 9 years ago
ded
7 Hits, Last modified: 8 years ago
addon_bundle @modding
7 Hits, Last modified: 9 years ago
1.9.0-beta5 @version
7 Hits, Last modified: 9 years ago
start_doomsday_from_steam @howto
7 Hits, Last modified: 14 years ago
addon_box @fs
6 Hits, Last modified: 6 years ago
getting_started @guide
5 Hits, Last modified: 7 years ago
1.8.6 @version
5 Hits, Last modified: 9 years ago
mods @guide
4 Hits, Last modified: 7 years ago
1.15 @version
4 Hits, Last modified: 9 years ago
detailed_list_of_changes_in_doomsday_version_1.15 @version
4 Hits, Last modified: 9 years ago
light @ded
3 Hits, Last modified: 9 years ago
configuration @guide
3 Hits, Last modified: 8 years ago
persist.pack @guide
3 Hits, Last modified: 9 years ago
auto_folders @modding
2 Hits, Last modified: 8 years ago
doomsday.out @guide
2 Hits, Last modified: 7 years ago
detailed_list_of_changes_in_doomsday_version_1.9.10 @version
2 Hits, Last modified: 9 years ago
decoration @ded
2 Hits, Last modified: 9 years ago
libcore @devel
2 Hits, Last modified: 11 years ago
material_syntax @ded
2 Hits, Last modified: 9 years ago
1.9.10 @version
2 Hits, Last modified: 9 years ago
version_1.1 @snowberry
2 Hits, Last modified: 19 years ago

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