Fulltext results:
- readme_windows @guide:2.2
- e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="environ"></a></html>
- readme_windows @guide:2.3
- e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="environ"></a></html>
- readme_windows @guide:2.1
- The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="environ"></a></html>
- doomsday @guide:2.3:man
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... d prompt. (The variable ''Config.resource.recursedFolders'' determines if subdirectories should be searche... Clicking the X lets you delete the save. **Save folders.** Each game is assigned a unique save folder wh
- doomsday @guide:2.2:man
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... d prompt. (The variable ''Config.resource.recursedFolders'' determines if subdirectories should be searche... Clicking the X lets you delete the save. **Save folders.** Each game is assigned a unique save folder wh
- readme_macos @guide:2.2
- e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="paths_file"></a></htm
- doomsday @guide:2.1:man
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically via the user interface, for instance whe... Clicking the X lets you delete the save. **Save folders.** Each game is assigned a unique save folder where all the save files of the game are kept. Right-click
- readme_macos @guide:2.3
- e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="paths_file"></a></htm
- readme_macos @guide:2.1
- The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="paths_file"></a></htm
- readme_windows @guide:2.0
- The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. Note that the subfolders are game-spec
- doomsday @guide:2.0:man
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically via the user interface, for instance whe... your existing game profiles. **Configuring the folders where packages are found.** To let Doomsday know... where your packages can be found, either select "Folders" in the Packages tab's actions menu (the "..." b
- readme_macos @guide:2.0
- The configuration variable ''Config.resource.iwadFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. Note that the subfolders are game-spec
- 1.9.0-beta6 @version
- r to installing this release. The default runtime folder and location where Snowberry saves user profiles ... * Algorithm used for determining the position of automatically calculated lights and halos on sprites w... _id=74815). ==== Common code library ==== === Automap === * Issues with marked points. Now rotat... protection to allow the client the use of various automap cheats in multiplayer games (http://sourceforg
- packages @fs
- he folder **/defs** inside the package. Only this folder is checked — any DED files in subfolders are not automatically read. You can use the ''Include'' directive in DED files to read further DEDs from subfolders. ==== Icon image for the UI ==== Packages ca... loaded, the package appears under the **/packs** folder also under the alias in addition to its real iden... hen distributing a package, the top-level package folder should be zipped, and its extension should be **.
- automatic_file_mapping_in_pk3 @modding
- :virtual directory stucture]] within a PK3. These automatic mappings allow for easy use of Doomsday's folder structure when making addons. ===== Automatic r... 1.9.x) ===== All files in the following virtual folders of a PK3 (including subfolders) are automatically moved to the correct (virtual) location ... c/ * romero.mp3 * mycoolwad.wad * myded.ded ===== See also ===== * [[:auto_folders]]
