Fulltext results:
- addon_box @fs
- t authors) can be packaged together into a single folder. The **.box** format was initially created for t... ing:addon bundle]]s, there is no **Contents/** subfolder. This is intended to highlight the fact that the ... h the box itself. === Extra === The **extra/** folder should contain addons that that are optional but ... in the GUI. === Required === The **required/** folder should contain addons that are //always// loaded
- pk3 @fs
- _mapping_in_pk3]] it is relocated to =Data\[game]\Auto=. You can also put files manually into any virtual folder under the Doomsday root folder. For example a PK3... t to make the deds always play you need to make 3 folders. This is what the structure should be like: "Defs\jDoom\Auto\yourded.ded" for wads its: "Data\jDoom\Auto\yourw... TLite6_1.png --- **Tip:** The [[root_folder]] of a PK3 is subject to a set of [[automatic_file_mapping_in_pk3|automatic file mappings]] which make building a PK3 ea... d to use the full relative path in your PK3 as an automatic mapping will move the files to where they sh
- mods @guide
- s tab. Mods placed in Doomsday's [[guide:runtime folder]] will be automatically detected. For example, on Windows this w... * .ded (Doomsday-specific definitions) * .box (folder containing a set of mods) * .pack (Doomsday 2 P... gnized by Doomsday, try unzipping it in your mods folder. The problem with ZIPs is that sometimes it reall
- getting_started @guide
- am]] or [[https://www.gog.com|GOG]], those may be automatically detected without having to specify the exact folder. ===== Hardware requirements ===== Doomsday 2 d
- doomsday @guide:2.2:man
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... d prompt. (The variable ''Config.resource.recursedFolders'' determines if subdirectories should be searche... Clicking the X lets you delete the save. **Save folders.** Each game is assigned a unique save folder wh
- readme_macos @guide:2.2
- e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="paths_file"></a></htm
- readme_windows @guide:2.2
- e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="environ"></a></html>
- doomsday.out @guide
- will attempt to show you the contents of the log automatically. However, if a real crash occurs (e.g., ... s) you will have to look for it in your [[runtime folder]] (you will not be shown the log). ===== Finding
- doomsday @guide:2.3:man
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... d prompt. (The variable ''Config.resource.recursedFolders'' determines if subdirectories should be searche... Clicking the X lets you delete the save. **Save folders.** Each game is assigned a unique save folder wh
- readme_macos @guide:2.3
- e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="paths_file"></a></htm
- readme_windows @guide:2.3
- e configuration variable ''Config.resource.packageFolder''. This is typically set automatically via the user interface, for instance whe... y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own subfolder for saves. <html><a name="environ"></a></html>
- operator_expressions @script:walkthrough
- tor is also used for concatenating file paths. It automatically removes duplicate slashes at the end of ... ment. $ print 'Path concatenation:', \ 'folder' / 'filename.ext', \ 'folder/' / 'filename.ext' Path concatenation: folder/filename.ext folder/filename.ext If the right-hand argum
- packages @fs
- he folder **/defs** inside the package. Only this folder is checked — any DED files in subfolders are not automatically read. You can use the ''Include'' directive in DED files to read further DEDs from subfolders. ==== Icon image for the UI ==== Packages ca... loaded, the package appears under the **/packs** folder also under the alias in addition to its real iden... hen distributing a package, the top-level package folder should be zipped, and its extension should be **.
- 2.1 @version
- ns. * **Multiplayer convenience:** Clients will automatically download missing PWADs from the server b... General usage and games ===== {{ image:v2.1_save_folder.jpg?190}} **Game-specific save folders.** Game profiles have individual save folders so that their save files won’t conflict. When it comes to
- configuration @guide
- alues for cvars. Each game plugin has its own subfolder under **configs/**. Separate .cfg for the player controls **bindings.cfg** autoexec.cfg ==== persist.pack ==== Found in the [[runtime folder]]. Contains persistent preferences such as windo