Fulltext results:
- readme_windows @guide:2.1
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own
- readme_windows @guide:2.3
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own
- readme_windows @guide:2.2
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own
- doomsday @guide:2.3:man
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own... ping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[... ages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other
- doomsday @guide:2.2:man
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own... ping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[... ages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other
- doomsday @guide:2.1:man
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own... ping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[... ages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other
- readme_macos @guide:2.1
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own
- readme_macos @guide:2.2
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own
- readme_macos @guide:2.3
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own
- readme_windows @guide:2.0
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own
- 1.9.0-beta6 @version
- r to installing this release. The default runtime folder and location where Snowberry saves user profiles ... * Algorithm used for determining the position of automatically calculated lights and halos on sprites w... _id=74815). ==== Common code library ==== === Automap === * Issues with marked points. Now rotat... protection to allow the client the use of various automap cheats in multiplayer games (http://sourceforg
- doomsday @guide:2.0:man
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own... ping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[... ages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other
- packages @fs
- he folder **/defs** inside the package. Only this folder is checked — any DED files in subfolders are not automatically read. You can use the ''Include'' direct... loaded, the package appears under the **/packs** folder also under the alias in addition to its real iden... hen distributing a package, the top-level package folder should be zipped, and its extension should be **.... .e., in use) appear inside the special **/packs** folder in the [[:fs|Doomsday 2 file system]]. This means
- readme_macos @guide:2.0
- y run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/configs/ // :... sage output file. ; //runtime/savegames/ // : Folder containing all saved games. Each game has its own
- pk3 @fs
- _mapping_in_pk3]] it is relocated to =Data\[game]\Auto=. You can also put files manually into any virtual folder under the Doomsday root folder. For example a PK3... t to make the deds always play you need to make 3 folders. This is what the structure should be like: "Defs\jDoom\Auto\yourded.ded" for wads its: "Data\jDoom\Auto\yourw... TLite6_1.png --- **Tip:** The [[root_folder]] of a PK3 is subject to a set of [[automatic_file_mapping_in_pk3|automatic file mappings]] which make building a PK3 ea... d to use the full relative path in your PK3 as an automatic mapping will move the files to where they sh