Fulltext results:
- model
- ====== 3D model assets ====== This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2... ns with "model.", it won't be confused with model assets because shader definitions are always read from t... shader objects. In other words, shaders and model assets exist in different namespaces.</note> ==== Vari
- identifiers
- #REDIRECT :assets#Assets_by_type
- low-level_image_filtering
- s. This means that image files associated with [[:assets]] can be modified when they are loaded. The mechanism works with all assets. To apply a filter operation, the following synt
- overview
- #REDIRECT :assets
- scripting_with_stateanimator
- ====== This page describes how [[model|3D model assets]] can be manipulated via Doomsday Script. =====