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assets

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Matching pagenames:

  • identifiers (assets)
  • low-level_image_filtering
  • model (assets)
  • overview (assets)
  • scripting_with_stateanimator
  • shader (assets)
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model
5 Hits, Last modified: 5 years ago
====== 3D model assets ====== This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2... ns with "model.", it won't be confused with model assets because shader definitions are always read from t... shader objects. In other words, shaders and model assets exist in different namespaces.</note> ==== Vari
identifiers
2 Hits, Last modified: 8 years ago
#REDIRECT :assets#Assets_by_type
low-level_image_filtering
2 Hits, Last modified: 7 years ago
s. This means that image files associated with [[:assets]] can be modified when they are loaded. The mechanism works with all assets. To apply a filter operation, the following synt
overview
1 Hits, Last modified: 6 years ago
#REDIRECT :assets
scripting_with_stateanimator
1 Hits, Last modified: 6 years ago
====== This page describes how [[model|3D model assets]] can be manipulated via Doomsday Script. =====
assets.txt ยท Last modified: 2019-11-26 06:08 by skyjake

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