Fulltext results:
- scripting_with_stateanimator
- can be represented by a 3D model. * **3D model asset.** An asset definition in the Info file of a package. Specifies the model file path, materials, renderin... is allows many objects to share the same 3D model asset but each still have their unique animation state.... s initial state is set up as defined in the model asset. * **ModelLoader.** The model loader ensures t
- model
- senting things (model.thing.*) ===== Example: asset model.thing.possessed { path = "possessed.md5mesh" } This asset definition should be understood as "3D model asset to be used for representing [[ded:thing]]s of type PO... layer weapons (model.weapon.*) ===== Example: asset model.weapon.wand { path = "wand.md5mesh" }
- particle @assets:texture
- ====== Particle texture asset ====== Particle texture images are used when rendering individual particles created by particle generators. <code> asset texture.particle.03 { path = "myparticle03.png" } </code> ===== Asset metadata ===== ^ Variable^ Description | | ''pat
- reflect @assets:texture
- ====== Reflection cube map asset ====== <code> asset texture.reflect.map01 { interior.path = "indoors.png" exterior.path = "outdoors.png" } </code> ===== Asset metadata ===== ^ Variable^ Description | | ''pa