Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[http://en.wikipedia.org/wiki/Doom_WAD|WADs]] are the original Doom engine data containe... ackground music and sound effects are loaded from WAD files. Doomsday has a mechanism that allows repla... ===== Automatic loading of resources ===== All WAD, PK3, ZIP and LMP files placed in the //data/<gam
- readme_windows @guide:2.2
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... = Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow... tton to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'
- readme_windows @guide:2.0
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... = Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow... tton to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'
- readme_macos @guide:2.2
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... = Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow... tton to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'
- wad @guide
- ====== WAD ====== //WAD// files are the original format that [[games:Doom]] used to store data files (such as so... and level information). There are two types of WAD files: * **IWAD** is a complete set of game data (such as //DOOM2.WAD//). * **PWAD** (patch WAD) contains a subset of
- readme_macos @guide:2.3
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... = Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow... tton to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'
- readme_windows @guide:2.3
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... = Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow... tton to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'
- readme_windows @guide:2.1
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... = Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow... tton to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'
- doomsday @guide:2.1:man
- or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with... Doomsday. ; DOOMWADDIR : Doomsday looks for WAD files in this directory. ; DOOMWADPATH : Delimited set of DOOM WAD directories. Use colon (:) to separate directories. Supported WAD files are searched for in each directory. =====
- readme_macos @guide:2.1
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... = Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow... tton to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'
- doomsday @guide:2.0:man
- or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with... Doomsday. ; DOOMWADDIR : Doomsday looks for WAD files in this directory. ; DOOMWADPATH : Delimited set of DOOM WAD directories. Use colon (:) to separate directories. Supported WAD files are searched for in each directory. =====
- doomsday @guide:2.3:man
- or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with... Doomsday. ; DOOMWADDIR : Doomsday looks for WAD files in this directory. ; DOOMWADPATH : Delimited set of DOOM WAD directories. Use colon (:) to separate directories. Supported WAD files are searched for in each directory. =====
- readme_macos @guide:2.0
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... = Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow... tton to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'
- doomsday @guide:2.2:man
- or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with... Doomsday. ; DOOMWADDIR : Doomsday looks for WAD files in this directory. ; DOOMWADPATH : Delimited set of DOOM WAD directories. Use colon (:) to separate directories. Supported WAD files are searched for in each directory. =====
- tex_c @modding
- o capable of reading existing texture data from a WAD file and producing a TX file out of it. You will... mpiled PNAMES and TEXTURE1/2 lumps into the map's WAD. Note that some map editors (e.g. [[dee_psea]]) ... he earlier ones. Extracting a TX source out of a WAD file that contains PNAMES and TEXTURE1/2 lumps: <code>texc -i some.wad output.tx </code> The given WAD file will be sear