Fulltext results:
- readme_macos @guide:2.1
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... = Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow... tton to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'
- readme_windows @guide:2.1
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... = Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow... tton to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'
- doomsday @guide:2.3:man
- or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with... Doomsday. ; DOOMWADDIR : Doomsday looks for WAD files in this directory. ; DOOMWADPATH : Delimited set of DOOM WAD directories. Use colon (:) to separate directories. Supported WAD files are searched for in each directory. =====
- doomsday @guide:2.2:man
- or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with... Doomsday. ; DOOMWADDIR : Doomsday looks for WAD files in this directory. ; DOOMWADPATH : Delimited set of DOOM WAD directories. Use colon (:) to separate directories. Supported WAD files are searched for in each directory. =====
- doomsday @guide:2.1:man
- or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with... Doomsday. ; DOOMWADDIR : Doomsday looks for WAD files in this directory. ; DOOMWADPATH : Delimited set of DOOM WAD directories. Use colon (:) to separate directories. Supported WAD files are searched for in each directory. =====
- doomsday @guide:2.0:man
- or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with... Doomsday. ; DOOMWADDIR : Doomsday looks for WAD files in this directory. ; DOOMWADPATH : Delimited set of DOOM WAD directories. Use colon (:) to separate directories. Supported WAD files are searched for in each directory. =====
- readme_windows @guide:2.3
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... = Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow... tton to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'
- readme_macos @guide:2.3
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... = Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow... tton to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'
- readme_windows @guide:2.2
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... = Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow... tton to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'
- wad
- ====== WAD ====== //WAD// files are the original format that [[games:Doom]] used to store data files (such as so... and level information). There are two types of WAD files: * **IWAD** is a complete set of game data (such as //DOOM2.WAD//). * **PWAD** (patch WAD) contains a subset of
- readme_macos @guide:2.0
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... = Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow... tton to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'
- readme_windows @guide:2.0
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... = Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow... tton to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'
- readme_macos @guide:2.2
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... = Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow... tton to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'
- paths_on_the_command_line
- by [[-basedir]]. For example, //-file >Data\Doom.wad// would make the engine load a WAD named ** C:\Doomsday\Data\Doom.wad ** (assuming the default Doomsday root **C:\Doomsday\**). Note that
- adjusting_color_settings
- to a file using the -dumplump option or a simple WAD extractor (Wintex for example). Open the file wi... oad it into the game. You don't need to create a WAD file out of the modified palette lump, the engine