Fulltext results:
- overview_of_resources_doomsday_1.x
- Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[http://en.wikipedia.org/wiki/Doom_WAD|WADs]] are the original Doom engine data containe... ackground music and sound effects are loaded from WAD files. Doomsday has a mechanism that allows repla... ===== Automatic loading of resources ===== All WAD, PK3, ZIP and LMP files placed in the //data/<gam
- tex_c
- o capable of reading existing texture data from a WAD file and producing a TX file out of it. You will... mpiled PNAMES and TEXTURE1/2 lumps into the map's WAD. Note that some map editors (e.g. [[dee_psea]]) ... he earlier ones. Extracting a TX source out of a WAD file that contains PNAMES and TEXTURE1/2 lumps: <code>texc -i some.wad output.tx </code> The given WAD file will be sear
- dd_direc
- ude **any** files that Doomsday supports inside a WAD. For instance models and hires textures can be placed inside a WAD. There is one exception to that - Demos (which ar... is a simple utility for automatically creating a WAD file that contains the current directory and all ... oke the utility like this: <code>wadtool myfiles.wad /Data/jDoom/Textures/ </code> This would create a
- deh_read_plugin
- atic loading ===== Lumps named //DEHACKED// in [[wad|.wad files]] will be automatically applied when the //.wad// itself is loaded. Normally only the last //DEH... with that name are found (perhaps in multiple //.wad// files). However, the [[-alldehs]] ([[command_li
- dd_defns
- DED]] and [[xg:reference_guide]] data within your wad to make distribution easier. After all DED files... sed, the engine will check through all the loaded WAD files for lumps named DD_DEFNS. All the lumps wit... en required to extract or insert this data into a WAD. Some editors capable of inserting DED definitio
- addon_bundle
- ) The place for data files, including [[pk3]]s, [[wad]]s and [[modding:lmp]]s. These will be **loaded a... | particles.ded | weapons.ded | weapons.wad | ... That is it. You now have a compatible
- addon_format
- . Some are inherited from existing games (such as WAD from DOOM '93) where others are entirely new, des... nowberry extension) * [[:pk3|ZIP/PK3]] * [[:wad]] ([[modding:lmp]]) ==== Definitions ==== *
- automatic_file_mapping_in_pk3
- k3]]/[[:zip]] * [[modding:lmp]] (Lump) * [[:wad]] * [[:deh]] {{:veradd|1.9.0-beta1}} [[:ded]]... * music/ * romero.mp3 * mycoolwad.wad * myded.ded ===== See also ===== * [[:
- hexen_mapinfo
- ==== Hexen MAPINFO data lump ====== MAPINFO is a WAD data lump that contains text-format metadata for
- lmp
- file name extension for storing individual [[:data_lump]]s. ====== See also ====== * [[WAD]]