====== InFinescriptreference ======
((Why is it called "InFine"? It is a combination of the "infinite" possi... : Play back a demo file. After the demo ends, the InFinescript resumes execution.
... input events detected during the execution of the script will activate the game menu. The trigger is enabl... Input events detected during the execution of the script won't activate the game menu.
==== Audio ====
t that defines what the finale does.
Check the [[Infinescriptreference]] for detailed information on how to create an
In... e the InFineScript
# reference for more information.
===== See also =====
=== InFine ===
* When playing an "After" InFinescript (played on map exit) that does not cycle forever,... buffer overflow when trying to transmit a "huge" InFinescript to clients.
==== jDoom ====
* Icon of Sin e... g, it will now be reported in the console but the script will continue to play (objects using said graphic